D20 Dark Matter at the WotC site

Right. Dark*Matter, for instance, has no "sanity" mechanic. You're looking into That Which Man Must Not Know ... but then you find out and say: "Well, the conspiracy goes deeper than we all ever thought possible, we must get the information back to the Institute." And you run. Or you call in White Section and THEN run and don't ask questions when you read in the paper a building mysteriously caught fire in the night.

All in all, I like, say, Delta Green ... but it's still CoC, where the PCs are built to be disposable and half the fun is watching the inevitable happen to them as they fight the darkness.

Dark*Matter is more like X-Files, I suppose. It doesn't automatically include the labrynthine political betrayals that occured in that show, because the agents are working directly for an agency that knows The Truth Is Out There and isn't going to hamper their investigations. But there's stuff going on inside the ranks of the Institute that can play there.

--fje
 

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Bobitron said:
I'm terribly tempted to pick up the Alternity stuff after hearing once again how great it was.
I believe that you can at least buy PDFs of a lot of it. D*M is very much worth owning.
 


This might be just what D20 Modern needs. I think that the problem with D20 Past was a lack of direction, an exaggeration of a fault that seems endemic to the WotC D20 line. So if you want to save the line kids, run out and buy D*M, eh?

(Only partly joking there, I will most likely pick this up myself, even if I do convert it to Spycraft it will still be a sale for the line.)

The Auld Grump
 


2WS-Steve said:
I was seriously considering that, but some of the reviews for the Alternity Core Books say the scans can be pretty hard to read, so I might trawl half-price books and E-Bay for a while first.
The scans are hard to read: they just scanned in the books: they wern't made from the electronic files directly. That also means there is no ability to cut & paste. Also, the player's handbook is a pre-release copy they were giving out at GenCon before the game came out, so there are missing portions (cyberware, I think?).

~Qualidar~
 

TheAuldGrump said:
This might be just what D20 Modern needs. I think that the problem with D20 Past was a lack of direction, an exaggeration of a fault that seems endemic to the WotC D20 line.
Either that or everyone's expectation was high -- thought it would have the same treatment as d20 Future, hardback and all -- until the final product came out. Instead of being too much crammed between the covers, it's too little crammed between the covers.
 

Qualidar said:
The scans are hard to read: they just scanned in the books: they wern't made from the electronic files directly. That also means there is no ability to cut & paste. Also, the player's handbook is a pre-release copy they were giving out at GenCon before the game came out, so there are missing portions (cyberware, I think?).

~Qualidar~
I have the GMG, and the biggest problem is that the blue shaded text boxes scanned in so darkely that they're really hard to read. I don't notice any omissions, but then, I'd only read the GMG once before.
 

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