HeapThaumaturgist
First Post
Right. Dark*Matter, for instance, has no "sanity" mechanic. You're looking into That Which Man Must Not Know ... but then you find out and say: "Well, the conspiracy goes deeper than we all ever thought possible, we must get the information back to the Institute." And you run. Or you call in White Section and THEN run and don't ask questions when you read in the paper a building mysteriously caught fire in the night.
All in all, I like, say, Delta Green ... but it's still CoC, where the PCs are built to be disposable and half the fun is watching the inevitable happen to them as they fight the darkness.
Dark*Matter is more like X-Files, I suppose. It doesn't automatically include the labrynthine political betrayals that occured in that show, because the agents are working directly for an agency that knows The Truth Is Out There and isn't going to hamper their investigations. But there's stuff going on inside the ranks of the Institute that can play there.
--fje
All in all, I like, say, Delta Green ... but it's still CoC, where the PCs are built to be disposable and half the fun is watching the inevitable happen to them as they fight the darkness.
Dark*Matter is more like X-Files, I suppose. It doesn't automatically include the labrynthine political betrayals that occured in that show, because the agents are working directly for an agency that knows The Truth Is Out There and isn't going to hamper their investigations. But there's stuff going on inside the ranks of the Institute that can play there.
--fje