pawsplay
Hero
I am designing a d20 product. I am cleaving pretty close to standard D&D tropes and mechanics. However, I'm administering various tweaks to classes and a few other mechanics. I am considering two basic approaches.
The first is the variant rules approach. I summarize changes, reprint when it aids clarity, and avoid duplication. I list things like "Spells Not Used in This Setting" and "Why There Are No Paladins."
The second is the completeness approach. I stick most of the SRD in there, tailored to my liking, and aim for a complete game, sans reserved material.
I am planning on e-publishing.
Thoughts? Advice from the pros especially welcomed, but I'd also like to know what PDF buyers prefer.
The first is the variant rules approach. I summarize changes, reprint when it aids clarity, and avoid duplication. I list things like "Spells Not Used in This Setting" and "Why There Are No Paladins."
The second is the completeness approach. I stick most of the SRD in there, tailored to my liking, and aim for a complete game, sans reserved material.
I am planning on e-publishing.
Thoughts? Advice from the pros especially welcomed, but I'd also like to know what PDF buyers prefer.