I-Robot Mini-Adventure
So, my kids begged for it and this took about 2 hours to craft and 4-5 hours to run... Super fast-paced... feedback is welcome...
Background:
Contrary to the events of the movie, VIKI resumed control of most of the planet after Sonny, Detective Spooner, and Doctor Calvin destroyed her primary core. A heavily protected secondary core, built secretly in Centex (Central Texas) immediately came online, took control of the millions of NS-5's and resumed the master plan. Again, it was over in minutes, and the world was under VIKI's 'protection.' Those humans that did not submit to VIKI's rule were terminated or fled underground. Within five years, most humans were 'chipped' with a module that allowed VIKI to monitor their activities for anything that might cause harm to themselves or other humans. In ten years, the environmental ravages of the previous centuries took their toll. VIKI officially ruled that the 'hinterlands' were uninhabitable and dangerous to humans, and a massive project enclosed all cities in magnetic domes.
Throughout this decade, the resistance grew, both human and their NS-4 creations. Though the rebels eked out a living in the underbelly of the cities or out in the ravaged countryside, their power had grown such that VIKI could not deny the constant threat. Active cells began to be infiltrated and destroyed throughout the world. The spiritual leader of the resistance, Sonny, is killed, though his body disappears before VIKI's minions can retrieve it. In Centex, however, the resistance believed that it could destroy VIKI's main core...
2046 - Centex Dome
Doctor Keterlynn McDonal, Detective Frank Dillinger, and Captain Johnny "Quicksilver" Raden, all members of a Centex resistance cell, are given a mission to infiltrate a NS-5 datalink center. The cell leader believes that information concerning Sonny's positronic brain has been discovered by VIKI. The group is to be inserted onto the roof of the structure via a hover trashtruck.
Computers, robots, vehicles and gear: PL6 (little hover stuff)
Weapons: PL5
Scene 1: Datalink Center
The story opens in the datalink center, with the team already inserted and present at the datalink core.
Computer Use:
DC 22 - Last known whereabouts of Sonny's positronic brain.
DC 25 - The resistance headquarters has been discovered and will be destroyed tonight.
DC 30 - The resistance cell leader is a traitor.
DC 35 - The information leak about Sonny was a trap (but true).
Failure of the Computer Use check by 5 or more sets off the building alarm. Within three rounds, 30 NS-5's arrive. Only one NS-5 can enter the door at a time, though once the door is clear, another can enter the same round.
The plate glass window has the following stats: <couldn't find them...made them up on the fly>
30 NS-5's (with VIKI template)
Scene 2: Automobile Parking 'Magazine'
Beneath the building is the 'auto-magazine' where cars are stored. The resistance previously inserted Raden's custom vehicle here, however the magazine is protected by increased security (since the whole thing was a trap).
Auto-magazine (Disable Device DC 25)
Three rounds after the heroes arrive in the basement, the NS-5's begin dropping from the upper levels of the parking garage at a rate of four per round.
NS-5's with VIKI template (20)
Scene 3 - Highway to H E Double Hockeysticks
Raden's vehicle has the following stats (Note: Raden doesn't necessarily know all the functions since the cell built this car. There are unlabeled buttons...):
Crew Pass Cargo Init Man Speed Def Hd HP S
1 4 L -1 -1 245 (24) 14 5 34 H
Equipment: Resilium Armor (+6 Eq bonus -2 Drive penalty), Autocomp, Driver (+4 - can be disabled)
Weapons mounts: M60 machine gun (left front wheelwell - forward firing arc - 200 rounds), grenade launcher (top turret - concealable 360 degree arc - 5 grenades), rocket launcher (rear-top - rear firing arc - 3 rockets) - All weapons are concealable in hatched bays - Each deployed weapon reduces maneuverability by 1.
Encounters on the road:
Highway is an enclosed tunnel with rounded sides...fun maneavers possible... I didn't use any detailed chase rules, just assigned DC's and let fly.
1 - Sharp turn (DC 22)
2 - Traffic Jam (DC 22 to stop. DC 20 to Spot space along the 'walls' of highway to bypass.
3 - Wreck Ahead (Dc 25 to avoid)
4 - Closed Road (DC 22 to stop. DC 20 to Spot Service Road. DC 25 to maneuver onto road if driving)
5 - 180 degree Curve (DC 30)
6 - Split - One side is blocked by a NS-5 truck and guarded by 10 NS-5's (Spot DC 20, DC 20 to take unblocked split)
7 - Moto-droids (4) - Combat (Spot vs. Hide to notice)
8 - Droid Trucks (2) - Block Front and back, sides open and NS-5's jump out onto the car - 2-5 bots per round (DC 33 to race around the blocking truck - up the sides of the tunnel)
9 - Hover droids (same as Rollers, but they fly) (Spot vs. Hide)
10 - Straightaway (+50% speed)
11 - Flip-up Barriers - (Computer Use DC 25 to discover - Drive DC33 to stop and avoid)
12 - Heavy Traffic (Speed -50% - DC 25 to navigate through)
13 - Sharp turn + 180 degree curve (DC 33 to navigate)
14 - Ramp to Upper Level (Possible to jump to opposite lane - DC 35 drive)
15 - Junk in the road (DC 25 to avoid)
16 - Roll Twice
17 - Straightaway (as above)
18 - Sharp Turn + Flip up Barriers
19 - Roll Twice - ignore this one
20 - Roll Three Times...ignore this one...
Moto-droid Stats
As Vehicle: Drive +10
Crew Pass Cargo Init Man Speed Def Hd HP S
1 0 F -2 +1 295 (29) 9 5 24 L
Transforms into:
NS-5 (VIKI templated) with the following changes:
Moto-droid has casters in place of hands and feet.
Attack: +4/+2 (manipulators are split halves of casters - Acts as diamond bladed saws: 2d6 damage ignores 2 points of hardness/DR)
Hover-droid Stats
As Vehicle: Pilot +10
Crew Pass Cargo Init Man Speed Def Hd HP S
1 0 F +1 +2 410 (41) 10 5 15 M
Transforms into:
NS-5 (VIKI templated) with the following changes:
Hover-droid has hoverpads in place of feet.
Attack: +4/+2 (manipulators are diamond-tipped spikes - 1d6 damage ignores 2 points of hardness/DR)
Scene 4 - Extraction Point
Roll final chase encounter into this one -- if no combat has occured, have a nice one here (moto- or hover-droids). Last button on Raden's ride summons a remotely piloted helicopter
MH-6 variant (from Blood and Guts)
Crew Pass Cargo Init Man Speed Def Hd HP S
2 4 500 lb -1 -1 440 (44) 8 5 40 G
Equipment: Autocomp, Pilot (+4 - can be disabled), 2 pod-mounted min-guns
.50 caliber
Dam Crit Type Range Rate Mag Size Wt
2d10 20 Ball 110 A 500 L 75 lb
Scene 5 - HQ
As they approach the resistance headquarters (run out of a non-descript office building near the edge of town), there's a flash. HQ is a smoking crater.
So, my kids begged for it and this took about 2 hours to craft and 4-5 hours to run... Super fast-paced... feedback is welcome...
Background:
Contrary to the events of the movie, VIKI resumed control of most of the planet after Sonny, Detective Spooner, and Doctor Calvin destroyed her primary core. A heavily protected secondary core, built secretly in Centex (Central Texas) immediately came online, took control of the millions of NS-5's and resumed the master plan. Again, it was over in minutes, and the world was under VIKI's 'protection.' Those humans that did not submit to VIKI's rule were terminated or fled underground. Within five years, most humans were 'chipped' with a module that allowed VIKI to monitor their activities for anything that might cause harm to themselves or other humans. In ten years, the environmental ravages of the previous centuries took their toll. VIKI officially ruled that the 'hinterlands' were uninhabitable and dangerous to humans, and a massive project enclosed all cities in magnetic domes.
Throughout this decade, the resistance grew, both human and their NS-4 creations. Though the rebels eked out a living in the underbelly of the cities or out in the ravaged countryside, their power had grown such that VIKI could not deny the constant threat. Active cells began to be infiltrated and destroyed throughout the world. The spiritual leader of the resistance, Sonny, is killed, though his body disappears before VIKI's minions can retrieve it. In Centex, however, the resistance believed that it could destroy VIKI's main core...
2046 - Centex Dome
Doctor Keterlynn McDonal, Detective Frank Dillinger, and Captain Johnny "Quicksilver" Raden, all members of a Centex resistance cell, are given a mission to infiltrate a NS-5 datalink center. The cell leader believes that information concerning Sonny's positronic brain has been discovered by VIKI. The group is to be inserted onto the roof of the structure via a hover trashtruck.
Computers, robots, vehicles and gear: PL6 (little hover stuff)
Weapons: PL5
Scene 1: Datalink Center
The story opens in the datalink center, with the team already inserted and present at the datalink core.
Computer Use:
DC 22 - Last known whereabouts of Sonny's positronic brain.
DC 25 - The resistance headquarters has been discovered and will be destroyed tonight.
DC 30 - The resistance cell leader is a traitor.
DC 35 - The information leak about Sonny was a trap (but true).
Failure of the Computer Use check by 5 or more sets off the building alarm. Within three rounds, 30 NS-5's arrive. Only one NS-5 can enter the door at a time, though once the door is clear, another can enter the same round.
The plate glass window has the following stats: <couldn't find them...made them up on the fly>
30 NS-5's (with VIKI template)
Scene 2: Automobile Parking 'Magazine'
Beneath the building is the 'auto-magazine' where cars are stored. The resistance previously inserted Raden's custom vehicle here, however the magazine is protected by increased security (since the whole thing was a trap).
Auto-magazine (Disable Device DC 25)
Three rounds after the heroes arrive in the basement, the NS-5's begin dropping from the upper levels of the parking garage at a rate of four per round.
NS-5's with VIKI template (20)
Scene 3 - Highway to H E Double Hockeysticks
Raden's vehicle has the following stats (Note: Raden doesn't necessarily know all the functions since the cell built this car. There are unlabeled buttons...):
Crew Pass Cargo Init Man Speed Def Hd HP S
1 4 L -1 -1 245 (24) 14 5 34 H
Equipment: Resilium Armor (+6 Eq bonus -2 Drive penalty), Autocomp, Driver (+4 - can be disabled)
Weapons mounts: M60 machine gun (left front wheelwell - forward firing arc - 200 rounds), grenade launcher (top turret - concealable 360 degree arc - 5 grenades), rocket launcher (rear-top - rear firing arc - 3 rockets) - All weapons are concealable in hatched bays - Each deployed weapon reduces maneuverability by 1.
Encounters on the road:
Highway is an enclosed tunnel with rounded sides...fun maneavers possible... I didn't use any detailed chase rules, just assigned DC's and let fly.
1 - Sharp turn (DC 22)
2 - Traffic Jam (DC 22 to stop. DC 20 to Spot space along the 'walls' of highway to bypass.
3 - Wreck Ahead (Dc 25 to avoid)
4 - Closed Road (DC 22 to stop. DC 20 to Spot Service Road. DC 25 to maneuver onto road if driving)
5 - 180 degree Curve (DC 30)
6 - Split - One side is blocked by a NS-5 truck and guarded by 10 NS-5's (Spot DC 20, DC 20 to take unblocked split)
7 - Moto-droids (4) - Combat (Spot vs. Hide to notice)
8 - Droid Trucks (2) - Block Front and back, sides open and NS-5's jump out onto the car - 2-5 bots per round (DC 33 to race around the blocking truck - up the sides of the tunnel)
9 - Hover droids (same as Rollers, but they fly) (Spot vs. Hide)
10 - Straightaway (+50% speed)
11 - Flip-up Barriers - (Computer Use DC 25 to discover - Drive DC33 to stop and avoid)
12 - Heavy Traffic (Speed -50% - DC 25 to navigate through)
13 - Sharp turn + 180 degree curve (DC 33 to navigate)
14 - Ramp to Upper Level (Possible to jump to opposite lane - DC 35 drive)
15 - Junk in the road (DC 25 to avoid)
16 - Roll Twice
17 - Straightaway (as above)
18 - Sharp Turn + Flip up Barriers
19 - Roll Twice - ignore this one
20 - Roll Three Times...ignore this one...
Moto-droid Stats
As Vehicle: Drive +10
Crew Pass Cargo Init Man Speed Def Hd HP S
1 0 F -2 +1 295 (29) 9 5 24 L
Transforms into:
NS-5 (VIKI templated) with the following changes:
Moto-droid has casters in place of hands and feet.
Attack: +4/+2 (manipulators are split halves of casters - Acts as diamond bladed saws: 2d6 damage ignores 2 points of hardness/DR)
Hover-droid Stats
As Vehicle: Pilot +10
Crew Pass Cargo Init Man Speed Def Hd HP S
1 0 F +1 +2 410 (41) 10 5 15 M
Transforms into:
NS-5 (VIKI templated) with the following changes:
Hover-droid has hoverpads in place of feet.
Attack: +4/+2 (manipulators are diamond-tipped spikes - 1d6 damage ignores 2 points of hardness/DR)
Scene 4 - Extraction Point
Roll final chase encounter into this one -- if no combat has occured, have a nice one here (moto- or hover-droids). Last button on Raden's ride summons a remotely piloted helicopter
MH-6 variant (from Blood and Guts)
Crew Pass Cargo Init Man Speed Def Hd HP S
2 4 500 lb -1 -1 440 (44) 8 5 40 G
Equipment: Autocomp, Pilot (+4 - can be disabled), 2 pod-mounted min-guns
.50 caliber
Dam Crit Type Range Rate Mag Size Wt
2d10 20 Ball 110 A 500 L 75 lb
Scene 5 - HQ
As they approach the resistance headquarters (run out of a non-descript office building near the edge of town), there's a flash. HQ is a smoking crater.