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d20 future = Mechwarrior d20

jester47

First Post
So I am thinking that the new d20 future has all the ingredients to make a pretty cool version of Mechwarrior. Recently I was contemplating the idea of running a Mechwarrior game using Cyberpunk2020. Still thinking about it. However, since d20 Future has a chapter on mecha and the use of CP2020 is sort of a result of my hate for the MW rules, I am thinking that I would give d20 Future a shot. Also, the other reason I was using CP2020, was the fact that there seems to be a regular lack of certain technologies that I would assume to be in the Battletech world. Namely Biotech, Neuroscience, AI, Nanotech and Local Communication Networks. All of this I would put up as some of that black box tech that was lost durring the succession wars. But that does not mean its not there.

Lets take a look at the mech. You have whats called a neuro impulse helmet. This I would assume is able to pick up on the thoughts of a MW and help control the mech. So what are all the dials buttons and switches for? backup systems of course, but if the pilot needs a coolant flush he should just be able to think "coolant flush" and it happens. Even after 200 years, if the helmet can still pick up the impulses of a mechwarrior than they can still plug that system into the coolant flusher.

So what about biotech? So its a lost tech, but that does not mean that it was not used on the MWs in the past. And there are families with long standing traditions of MWs. Perhaps this is a result of bio-tinkering way back in the good'ol days.

Nanotech. To make the materials that make mechs feasible you need to have factories that employ nanotech. If this is a quesiton take a look at carbon nanotubes. Nanites can be dangerous but the immediate real 21st century technology is improved materials strength. Harder armors, stonger myomers.

Wouldn't the StarLeague have some tactical AIs? What about Jump ships? Whos going to do the impossible calculations to make sure the ship jumps right? You would want someone that brilliant in RnD. So why not can it with a ships AI? Why not put some limited AI in a mech to ease the burden of the pilot? Quantum computers would seem like somthing that was achieved and then lost.

The last is networks. You would think that maybe mechs with comlinks open to a command center could get informaiton from them (and in a lot of the stories and video games they do). But what about mech functions? How about shutting down the mech if the pilot gets knocked out? What about hacking into the enemies networks with a netrunner and hitting the shutdown sequnce. I would imagine that any mech with an open coms is victim to this. Hence the battle is not only fought on the field but also over the airwaves.

All that said it seems that CP 2020 would be ideal for a Mechwarrior RP system. However I am interested in seeing how D20 handles it. So far in my opinion it looks good.

I get the impression that the Lostech of the Starleage was supposed to be weird, sort of like a gammaworld lite. One of the original ideas that was in MW was strange fauna. Combine this with old SLDF research experiments, and such you have a rich political background with the possibility of cyberpunk action and space horror adventure, plus the excitement of mechabattles. Not to mention the numerous megacorps that have typically gone unused in the game.

The problem I keep finding in CP2020 is that it does not go all the way on these techs because it was so darned early. It seems to me that d20 Future will cover these areas quite well, as well as the mecha. Needless to say I am excited.

The Kuritan Soldier Droid, developed and deployed in a few places, but humans are so much cheaper and just as effective to deploy as infantry, that they are more a status symbol than anything really useful. And an AI complex enough to pilot a mech effectively is so expensive it is still best to use a human, cause hey, in the 31st century lifes cheap, battlemechs ARN'T!

Aaron.
 

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Mecha Crusade was a very nice add on rule package for D20 Modern. The mecha it modelled were a bit too agile for Battlemechs, being more anime Robotech/Gundam style. It's a very nice set of rules, but I'd tweak it just a bit for a Mechwarrior D20. Ooohhh, that does sound fun, too :)
 

Interesting thought. Back when I first got involved in Battletech/Mechwarrior, my friends and I tried to fix the faults with regards to technology. Boy, that was a major number of house rules (8 Navy guys - trained in electronics, mechanics and various other fields). Then, I got stationed at a command that really blew the rules out - Assualt Craft Unit 5 - 100 metric ton hovercraft - can you say oops! Hopefully D20 Future does a better job.
 

I got that, and it was very Battletechy in its stylings. The only problem is converting mechs.

That will be a nightmare. Especially going from a system that is based on armor points and hit location to one that is not. I will have to use the actual tech specs from the TRs prolly. It goes 112kph. Not 7 hexes. That should make it easier. I suspec that is where the info will come from without all the minigame background.

Aaron.
 

I think converting directly would be a nightmare :) I'd go more with a flavor conversion, maybe start with something like an Atlas and scale down. The mecha building rules are very nice, but don't model the highly abstracted/gamified building rules of BT at all. Hmmm, now you've got me intrigued, let me dig up the issue, I want to build myself a Marauder or an Orion...
 

Aaron L said:
Mecha Crusade was a very nice add on rule package for D20 Modern. The mecha it modelled were a bit too agile for Battlemechs, being more anime Robotech/Gundam style. It's a very nice set of rules, but I'd tweak it just a bit for a Mechwarrior D20. Ooohhh, that does sound fun, too :)

Thats just it though. Gundam/macross-robotech was the inspiration for Battletech. You had characters in the original TR3025 doing interesting physical things with thier mechs. You had Land Air Mechs (i.e. valkyrie fighters). But somewhere they got turned into walking tanks. You had one guy who would dropkick heads of other mechs. Do that with a joystick! The fact that mechs with arms can punch. The fact that they can kick! Its more believable if you allow the helmet to pick up those commands.

Aaron.
 

Hey, I said just a bit :) The MC mecha are able to do things like fly into space and tumble like a human and that sort of stuff, things out of the reach of battlemechs. If want 'mechs that can do that, though, go for it, nothing wrong with that. I just meant for a strict model of Battletech battlemechs, they'd need toned down a bit.


And dang, making Kai Allard Laio with the Mecha Crusade rules, you could finally really model him and Yen Lo Wang :) The way the rules work, is you use your normal pysical skill modifiers, say Tumble, limited by your modifier in Pilot Mecha. So, you could Pilot your mecha to Tumble as well as you can yourself. Only thing you MIGHT want to do is put a cap on how high those numbers can go. I never pictured a Battlemaster doing somersaults :)
 
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Laman Stahros said:
Interesting thought. Back when I first got involved in Battletech/Mechwarrior, my friends and I tried to fix the faults with regards to technology. Boy, that was a major number of house rules (8 Navy guys - trained in electronics, mechanics and various other fields). Then, I got stationed at a command that really blew the rules out - Assualt Craft Unit 5 - 100 metric ton hovercraft - can you say oops! Hopefully D20 Future does a better job.

Yeah, I love it when I mention that an M1A1 Abrams is a 60ton tank. But, think about it. 60tons of todays material vs 60 tons of material that is lighter and stronger than anything we had in the 20th century.

Basicly what I am aiming for is a BT world based on 2 axioms of the original game: Life is cheap, Battlemechs arn't, and that the technological know how of the given universe is that of the mid 21st century (a society of netrunners, solos, medias, etc.). The Mechs are overall more advanced than the society they are in. I do not think they would be at all as clunky as they are in the videogames or made out to be on the boardgame. I think doing it as a "reimagining" of the battletech universe is needed. You still have all the houses and a fallen star league and all the same military/political intrigue (even more if you throw in mad scientists and megacorps). Its just that looking around there is stuff in the real world today that they really dont take into consideration when imagining the world of battletech cause it was imagined 20 years ago. As you pointed out, we have weapon systems today that could put a 3025 era hovercraft (or a mech as originally written) to shame. So by reimagining it using tech that will be in the 21st century I think we get a more exciting world for an RPG. Thus the d20 Future Mecha rules might fit just right.

Aaron.
 

Laman Stahros said:
Then, I got stationed at a command that really blew the rules out - Assualt Craft Unit 5 - 100 metric ton hovercraft
Arrgh! You guys kept me awake on more than one occasion!! (Edson Range/31 Area)
 

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