[d20 Future/OOC] The Long Sleep


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Steve Gorak said:
I only took it because Ze could afford it and it didn't have the hidrance of having an ACP (besides, what would be the point of making your skin tough, if you can't move when you're naked!). I don't see it as overpowered: my character isn't a military type, so it's not as if he'll be wearing heavy armor, increasing further his AC. It just helps with survivability.

If it's off limits or if it has an ACP, it I'll drop it and buy other goodies. Please let me know ASAP so I can update my equipment.


Its all good, I just wanted to ask before I tried purchasing it for my PC. Lonesoldier is the first Modern GM I've had that has allowed it. Wasn't trying to mess with your character at all. :)
 

Rhun said:
Its all good, I just wanted to ask before I tried purchasing it for my PC. Lonesoldier is the first Modern GM I've had that has allowed it. Wasn't trying to mess with your character at all. :)

No sweat, I didn't take it that way ;)
Cheers,

SG
 



I originally stated that we would begin on the 18th, and that's the latest I'm willing to wait for. A week should be more than enough time for all the characters to be ready to go.

Also, I fully understand. University has started back up and I'm busy until 5PM (GMT -7) on most weekdays.
 

lonesoldier said:
I originally stated that we would begin on the 18th, and that's the latest I'm willing to wait for. A week should be more than enough time for all the characters to be ready to go.

Also, I fully understand. University has started back up and I'm busy until 5PM (GMT -7) on most weekdays.

I'm almost done. I've done some final tweaking on Ze's equipment. I only need to calculate the weight and I'll be all done.
Can't wait to start! :)
Cheers,

SG
 

I apologize for not having my PC ready yet...between work and having an awful cold this week, I just haven't had much time. Worst case scenario will be this weekend! :)
 

John Reaves

[sblock=under construction]
John Reaves
Human Male Fast Hero 1 / Smart Hero 1

Representing DrZombie


Strength 12 (+1)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 10 (+0)
Size: Medium
Height: 6' 1"
Weight: 140 lb
Eyes: Green
Hair: Blond
Skin: Light

Talents:


Increased Speed
Savant -- repair


Total Hit Points: 9 (7 1st, 2 2nd)

Speed: 35 feet

Armor Class: 15 = 10 + 3 [class] +2 [dexterity]

Touch AC: 15
Flat-footed: 13
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +1 = 0 [base] +1 [constitution]
Reflex save: +3 = 1 [base] +2 [dexterity]
Will save: +1 = 1 [base]
Attack (handheld): +1 = 0 [base] +1 [strength]
Attack (missile): +2 = 0 [base] +2 [dexterity]
Grapple check: +1 = 0 [base] +1 [strength]
Reputation: +1 = 1 [base]



Action points: 11 (lifetime)


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.




Military (starting occupation)


Navigate
Pilot


Feats:
Athletic
Simple Weapon Proficiency [free]
Gearhead
Personal Firearms Proficiency

Mutations:


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Balance Dex* 4 = +2 +2
Bluff Cha 0 = +0
Climb Str* 3 = +1 +2 [athletic]
Computer Use Int 9 = +3 +4 +2 [gearhead]
Concentration Con 1 = +1
Craft (Electronic) Int 5 = +3 +2
Craft (Mechanical) Int 6 = +3 +3
Craft (Structural) Int 3 = +3
Craft (Visual Art) Int 3 = +3
Craft (Writing) Int 3 = +3
Diplomacy Cha 0 = +0
Disable Device Int 8 = +3 +5
Disguise Cha 0 = +0
Drive Dex* 4 = +2 +2
Escape Artist Dex* 2 = +2
Forgery Int 3 = +3
Gamble Wis 0 = +0
Gather Information Cha 0 = +0
Hide Dex* 2 = +2
Intimidate Cha 0 = +0
Investigate Cha 5 = +0 +2
Jump Str* 3 = +1 +2 [speed 35]
Knowledge (earth & life sciences) Int 6 = +3 +3
Knowledge (history) Int 4 = +3 +1
Knowledge (physical sciences) Int 7 = +3 +4
Knowledge (tactics) Int 5 = +3 +2
Knowledge (technology) Int 7 = +3 +4
Listen Wis 0 = +0
Move Silently Dex* 2 = +2
Navigate Int 9 = +3 +5 +1 [Military]
Perform (Act) Cha 0 = +0
Perform (Dance) Cha 0 = +0
Perform (Keyboards) Cha 0 = +0
Perform (Percussion) Cha 0 = +0
Perform (Sing) Cha 0 = +0
Perform (Standup) Cha 0 = +0
Perform (String Inst.) Cha 0 = +0
Perform (Wind Inst.) Cha 0 = +0
Pilot Dex* 8 = +2 +5 +1 [Military]
Profession Wis 2 = +0 +2
Repair Int 11 = +3 +5 +2 [gearhead] +1 [savant]
Research Int 3 = +3
Ride Dex 2 = +2
Search Int 6 = +3 +3
Sense Motive Wis 0 = +0
Spot Wis 0 = +0
Survival Wis 0 = +0
Swim Str** 4 = +1 +1 +2 [athletic]
Treat Injury Wis 0 = +0


* = check penalty for wearing armor



Human


Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)


Class HP rolled
Level 1: Smart Hero 6
Level 2: Fast Hero 1



John Reaves's Equipment:

Wealth bonus +6
Microcomputer with several mass storage devices containing films, music, and pictures and history of earth. (basically everything he could get his hands on).


John Reaves's Languages:

English, French (Quebequois), danish and italian.

John Reaves's Allegiance(s):

Military

More about John Reaves:

Lt John Reaves of the Canadian spaceforce. He grew up at the westcoast of canada, and allways had a knack for ships and sailing. He was canadian champion open-sea sailing, first in the Optimist class, later moving on to laser-class and teaming up with his old mate in the 420. He went to OTC (Officers training Course) at the naval base in Vancouver, continuing his sailing career succesfully at the olympics in Flanders in 2020 with a silver medal. It was during his officer training that he fell in love with the 'big' sea, space. He worked hard, studying mechanics, electronics, and navigation and managed to enroll in the SpaceProgram. He worked on the HMDCS Hope as navigator and computer technician, and was one of the first to be reawakened by the computer.

[/sblock]
 
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