Ralts Bloodthorne
First Post
As many times as necessary, and as long as people snivel that they don't get to do stuff constantly.Mustrum_Ridcully said:How many times do you want to abritarily combine space combat and "character"-combat/actions?
Even if it's during close range combat where point defense weapons are being used and you practically reach out and touch the other ship as it is firing broadsides at your ship?And half-human cyborgs boarding a ship stranded in the past is NOT a space combat situation.
Really?
Sounds like it to me.
It's a weakness of the system? Well, this is my opinion after reading everyone's threads...It is not really a problem with Newton´s Calculus - it´s more a problem of me as the DM making the wrong kind of adventure for the characters - who simply aren´t all space combatants - and it is a weakness of the system that 4 character´s can´t really contribute meaningful and imaginative in space combat - at least if they are on the same ship. (SO, maybe it´s more a "setting"-mistake - everybody should have his own space ship.)
Meaningful and imaginiativecontributing does exclude the aid another option - it might be some kind of contribution, even meaningful, but it´s not really imaginative...
GROW THE HELL UP EVERYONE!
Everyone IRL doesn't get to constantly partake in what's going on. Airborne troops sit in the belley of the aircraft and hope it doesn't get shop down. Marines sit inside the ship and hope it doesn't get sunk, and Navy hopes that the coastal batteries get put out before they get sunk.
Realism?
HEY! IT'S A GAME! YOU'RE NOT REALLY A VRUSK!
Who cares if it's scientifically viable, follows Newton and Einstien and Sagan's laws? IS IT FRACKING FUN? That's the question. Not "Well, does it account for gravitational pull from ultra-dense comets and the pushing of solar winds as I fire my single torpedoe that moves so slowly that he can see it coming for the next week?" But "TAKE THAT! YOU KILLED MY BASTARD, YOU KLINGON SONS!"
Everyone here is complaining about the rules and asking "What use are they, they don't give me what I want!" WAAAAHHHH!!! The framework is there, get with your GM and figure something out.
There isn't a setting yet. You think making a fantasy setting is tough? Try doing a sci-fi one. Sci-fi can be even more difficult to write than fantasy.
In a way, you know who is to blame for the ship combat rules, the ship and mecha construction rules?
YOU ARE! YOU TOO! AND YOU!
"The rules need to interlock!"
"Why can't X be like Y?"
"Why do I have to learn another ruleset?"
"Can't this be simpler?"
Well, you got your way.
Quit whining and live it up.
The tools are all in the MSRD Future additions, and the d20 Future book to make a great campaign, from near future dystopia to post apocalyptic wasteland to space opera with FTL and AI driods...
Use them. With the effort some of you have put into your posts griping about something, you could have done in house FIXES!
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