Pol-Detson
First Post
I feel sort of sorry the D20:F authors; it can't be easy to find the right balance between playability and realism. I'm sure some people do like the simplicity of Future's system; I, for one, prefer something a bit 'crunchier'. Future's rules would have ships pulling in front of each other and blasting away like duelists until someone died; hardly exciting IMHO. That bit about 'gravity drives' might make sense for some campaigns, but you're average TL 6-7 game would probably be based on good 'ole Newtonian physics. Of course, Starwars also ignores those physics when appropriate; the playability issue again.