d20 Future Supplements?

First off, I didn't think I'd get this much feedback, so cool.

Second goes to the Mods - if we are way off topic, let me know. I'll stop answering questions in this thread and start up a new one. Thanks.

On to the questions then:

Salcor, thanks. I will definately be looking into that book - well, at least the SRD of it (in regards to the Power Armor). If that interests me, I'll gladly pick the book up and see what develops from there.
As for the D20 Modern Adventure Path, glad you like the sound of it - and just wait til I can actually disclose more of what it is. However, I can tell you that there has been a long, and still on-going, research group that is feeding myself and the other designers "real" information as we go. I use the word real in " " only because the Adventure Path deals a lot with conspiracies, thus real is a relative term. The conspiracies we research exist, we just happen to thread them together in a fairly interesting weave, I think.

Olive, glad I was able to help you grasp my situation. Also, I think that is an excellent example of the Gadget rules and have always agreed with you that it is a very flexible and worthwhile idea. D20 Future, in my opinion, is a great tool kit. I'm still glad I bought it at full price. I just hope the Gadget system hits the SRD.

The Black Kestrel - thanks for the link. It will make my searching the web tons easier. Also, I'll be around the fifth or sixth offering Variant Power Armor rules actually. If I remember correctly, I've read that Mr. Rice and Warlord Ralts will be putting out Power Armor rules shortly after the D20 Future SRD hits the net. Finally, to actually answer your question: Mine has been planned, from the very beginning, to work with D20 Modern with no changes made to your basic game. My goal was, and still is, if you have to change a rule for D20 Modern to make the Power Armor Tool Kit to work, then the PA Tool Kit needs to be redesigned.
That being said, since the release of the D20 Future book, my Power Armor Tool Kit is currently being redesigned, so that while its still very much a "drop-in" supplement to any D20 Modern/Future game, it still allows a DM to run Mecha and the Gadget System in his game along with the PA Tool Kit. The only change I see is that Large Mecha might become "pointless" (if only cause I'll be covering Power Armor no bigger than large-sized), though the remaining Mecha shouldn't be affected (so far, they're not).
Additionally, we might be able to provide additional conversions as a free web enhancement for whatever reasons. Still looking into this.
Finally, I'm looking at assigning a price tag of $5 for this product, which weighs in around 60 pages in rough form. I would expect that the page count will increase once the "fluffing" and example suits of Power Armor have been completed.
One more thing needs to be said and that's this: As the various Power Armor rules comes out, I will be taking a look at each and every one. While I hadn't yet got to look at the GoO's book (friend of mine told me it wouldn't work, and unfortunately, I merely took his word. Sorry guys.), I plan on fixing that mistake today. If I find a rules set that does what I need it too, work on my Power Armor Tool Kit will cease.
As I've said before, this is more of a hobby of mine than a job. Of course, that doesn't mean I'll do half-assed jobs. I'm quite the snotty brat when it comes it game mechanics/products - I like mine to "look and feel" just so. :\ :heh: :p :]

Still, thanks for all your time and interest,

Peterson
 

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Well, I've taken a few hours to look at the GoO Mecha rules.

While it is an interesting take, and it does handle some of the ideas I want to present, as a whole it won't work. Maybe I'm too picky, maybe not - there was a lot of math and the such in there. Still, I appreciate the head's up and will still continue to take a look at it from time to time.

Mainly because....

Olive was really, really right. While I've always endorsed how cool the Gadget system was, I really didn't think it would fit any of my ideas for the PA Tool Kit. Oh, how wrong I was! After getting a bit stumped on a modification/customization mechanic I was redesigning, I took another look at the Gadget system, hoping for a bolt of inspiration to tag me between the eyes.

Lo and behold, I got my wish. After I staggered back into my seat (those bolts of inspiration have got to be a lvl 6 spell...), I quickly got a few of the harder items redesigned as Gadget add-ons. No muss, no fuss, bing bang bam. My extreme thanks to Olive (whoever you are!) and Rodney Thompson for designing such a sweet system. I'm not worthy!

Now....to just make sure they put it into the SRD. :]

Oh, and some good news - looks like the PA Tool Kit will include some new gadgets as well!

Peterson
 

I can affirmatively state that our d20 Future-powered setting, Dawning Star, will have a host of new gadgets ... along with new feats, xenomorphs, and much, much more.

Check out our Dawning Star web page. We should have a full pdf preview to download in a day or two. (The one we distributed at GenCon, if you happened to get your hands on it.)
 

Peterson said:
I just hope the Gadget system hits the SRD.

I can't imagine that it won't be in there... I eman the addition of it to the RSD without the gadget system would be near redundant.

Thanks for the kind words, and glad to have helped you out!
 

Peterson said:
Well, I've taken a few hours to look at the GoO Mecha rules.

While it is an interesting take, and it does handle some of the ideas I want to present, as a whole it won't work. Maybe I'm too picky, maybe not - there was a lot of math and the such in there. Still, I appreciate the head's up and will still continue to take a look at it from time to time.
A lot of math? I take it you don't play BattleTech but that Palladium's unnamed licensed game. :]
 

Ranger REG said:
A lot of math? I take it you don't play BattleTech but that Palladium's unnamed licensed game. :]

Well, actually, yes. I played a bit of that unnamed game. However, the key word in that last statement was "played" - I had little love for the mechanics of that system, even if I did enjoy the ideas/technology presented. D20 Modern has been a blessing in that regard, and I consider D20 Modern to be a far superior game for many, many reasons.

I never got a chance to actually try BattleTech, though I've wanted to for quite some time - no one here seems to have any interest in it though. I take if from your statement that BattleTech has a lot of math, and that's not bad - just not what I want to do for my D20 Modern/Future idea of Power Armor.

Peterson
 

Peterson said:
I never got a chance to actually try BattleTech, though I've wanted to for quite some time - no one here seems to have any interest in it though. I take if from your statement that BattleTech has a lot of math, and that's not bad - just not what I want to do for my D20 Modern/Future idea of Power Armor.
Well, the math involved in BT is about trying to stay within the limit of the mech's tonnage. IOW, a 20-ton mech should not be heavier than 20 tons (its internal structure or "frame" cannot support more than 20 tons). But don't worry, you can go up as much as a 100-ton mech, but they're usually slow-walking killing machines.

It's roleplaying games however, leaves much to be desired (though I much prefer their simplistic second edition ruleset).

But BattleTech is such a cool universe, especially when it has been detailed in many series of novels. Still, I can't for the life of me quite understand why FASA went out of business.
 



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