Whoops, that's what I get for posting something like this after midnight. Will fix that eventually.Morgenstern said:Not sure if it affects your premise, but you are calculating you "average damage after applying hardness" wrong. The average damage will be noticably higher than subtracting the hardness from the average (the damage you computed would be right if the ship healed 40 points every time it was struck...), but because subtracting 40 from every value less than 40 hits a cap (0), the average is not reduced symetrically.
Firing a starship weapon is not quite like using a bow or a gun. In fact, the character making the attack roll may not even be in a "turret" to begin with (larger ships have dedicated weapon stations on the bridge from which an officer can direct fire against targets and let the computers do the hard stuff).Morgenstern said:Does it take a separate action to fire each weapon if they aren't in banks? Maybe most ships don't have enough gunners to make all the rolls?
I'm writing this out in an attempt to make sure I didn't make any glaring errors (which I unfortunately did) as I intend to use this calculation format for number-crunching of a house rule regarding battery fire, which gives the increased threat range but otherwise follows the Star Wars mechanic. In this alternate mechanic for battery fire, the more you beat the opponent's Defense by, the more weapons in the battery end up hitting. Critical hits are especially nasty...Morgenstern said:Looking at it, corrected damages favor indivudual fire even more.
Given the amount of math telling us that -2 to each attack is absolutely worth it for an additional attack in most cases, it's not at all surprising that 3 extra attacks is totally worth taking a -3 on each of them.
Sounds like the bonus to hit from putting weapons into banks should probably by +2 per additonal weapon, not +1, just to maintain the most basic consistancy with the rest of the system.
If the bank of 4 hits, does it do multiple hits? That would also even things out a bit. Even increasing the critical multiplier a little would help.
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