Drew
Explorer
I was surprised to learn that Call of Cthulu d20 does not use Attacks of Opportunity. The game has them sort of built in. For example, once you engage in melee with an opponent you can't take more than a 5 ft step. To disengage, you can take a double move away. While this works, it seems a little artificial to me. In D&D, if you move around in someone's threatened area, you get whacked. In CofC, you can't move around because you WOULD get whacked.
If I recall, they did this same thing in Star Wars. What is the logic? Do you think it adds to the flavor? Does it make the game easier to run? Finally, do you like "oppy free" d20 or would you use the varient rule presented on page 88 and put AoO back in the game?
If I recall, they did this same thing in Star Wars. What is the logic? Do you think it adds to the flavor? Does it make the game easier to run? Finally, do you like "oppy free" d20 or would you use the varient rule presented on page 88 and put AoO back in the game?