Hmmm.
My need to be understood is surfacing. However, I will never be totally understood in this format. I will try, though, for some strange reason. This doesn't mean convince others that my way is right for them. It means convince others why my way is right for me.
I am not a d20 hater. There are some very good d20 systems out there. Part of my answers, though, are dependent on a lot of things, including my time to play. Given work, prep time and general busy-ness, I can GM a game once a week. Most of the players I know prefer Fantasy over SciFi or Modern. A few have been open to Modern, or perhaps Star Wars, but usually not SciFi. That means that anything good SciFi probably won't be played. Even some modern RPGs have been used as mostly one shots, with only one or two exceptions, in my total playing years.
Therefore, in saying all of that, I would gladly play in, if I could find, or run a Spycraft or Stargate d20 game. I wouldn't mind trying d20 Modern or d20 Star Wars. I would like to try Exalted. I would like to try Vampire Dark Ages, or even a Vampire: Forgotten Realms!

I have never played a super hero game, even though I had Marvel, DC, M&M, Champions and maybe a few others. Not having read comics in a while, this doesn't bother as much but I wanted to for many years, especially because I liked what I saw in the DC system.
What I have is some very open players who tried a system that I really like, Alternity, and we have all enjoyed it immensely. (I think being out of print has helped because we aren't bogged down with lots of rules and do need to make our own rules to handle some cases but we keep them as simple as we can.) I am very lucky in this. Alternity, at its core, fits my style. I still have house rules but have not yet altered core Alternity by much. (I created my own spell system but since Alternity was not written for fantasy, I was going to have to do *something* for that aspect of my games.) Otherwise, I have changed Alternity very little, and all within the rules, and it fits what I want it to do. (For example, I got inspired by the Buffy game and instead of calling them Last Resort Points, as they are called in Alternity, I call them Drama points and I allow more of these than they normally get of Last Resort Points. IMO, that is one of the small changes that I have made.) I have modified what is there instead of adding in new sub systems, except as I said before where I have to because Alternity wasn't written for Fantasy.
Anyway, I hope this explains where I am coming from in all of this, which is all I am interested in doing. I think d20 works and can work. I think there are some good d20 games out there. I also think there are some good variations out there, including AU and UA, and would like to try them as well. (Re: Time available above!

) Like others, I like variety and I don't think one game system can handle everything. I think that we all tend to choose the game system that fits our style the best and stick with it for most of the time. That's what I have done and it has worked well for me.
I also still buy *any* RPG book that I think will be useful to me in my own game. d20 or not, doesn't matter to me. I have gotten a lot of use out of Magical Medieval Society (I haven't read their second book yet but I have high hopes I can use it as well.) and it is a d20 book. Similarly, I have gotten a lot of use out of World Builder's Guidebook, a d20 (and LA?) book. I like Living Fantasy and Book of Names and I am sure it will help me but I have some issues with the writing of those books. I haven't gotten as much use out of Toolbox, which I thought I could use but it used d20 too much. I found it to have good ideas and if I was playing d20, I could use it. (etc. I don't need to detail out each d20 book I have and what I use. I merely wanted to show that d20 books are still useful to me. I do look at them and sometimes even buy them, if I think they will help in my own game, d20 or not.)
edg, who is located in the Des Moines area for the person who asked.