D20 Jedi Guardian in D&D


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Anyone have any experience using this class from star. Wars d20 in a fantasy world

No experience with that at all. I imagine the class would be somewhat overpowered (maybe not compared to Wizards and Clerics, but compared to most of the other d20 classes), especially if you allowed them to wield lightsabers.
 

Thats what I was afraid of, and what I am experiencing now. Im finding I am having to enhance encounters significantly just to make it challenging for the Jedi, but makes it to tough for the rest....Its a sick class, and I know now shouldnt be used in a fantasy campaign. Though a rogue/fighter with improved disarm works alright.
 


Well at 9th level, each light sabre hit, does 4d8 damage. He can flurry those in a manner like a monks flurry of blows, he has two different feats that give him +2 Dodge Bonus to AC each, as long as he is wielding light sabres, not to mention the deflection capabilities of the sabres (pending on how you run them), then the many force skills, including one that is called Move Object that allows you to pick crap off the ground and throw it at an emeny if you hit, there is not save, and they are stunned for a round(I got rid of that one early on). To name a few.
 

I really can't judge based off of that information. Offhand, I'd say it's probably not worse than a good gish build.
 

Well that being said, how do you create encounters that are challenging for him and not to overpowering for the standard rogue, wizard and warrior in the group.
 

I really can't judge based off of that information. Offhand, I'd say it's probably not worse than a good gish build.

Full BAB, d10 hit die, two good saves (i think, but I could be wrong on that point), combat feats, force feats and force skills (both of which can do some pretty powerful stuff), and a bunch of class features...not including the lightsaber, which as mentioned continues to improve in damage output as the class levels, and ignores DR.
 

Well that being said, how do you create encounters that are challenging for him and not to overpowering for the standard rogue, wizard and warrior in the group.

The wizard should probably be able to match the guardian in power level...if not now, within the next few levels as he gets access to more powerful spells.

The rogue and the warrior are going to be completely outclassed though.

As far as challenging them, I'm not sure. Maybe have one powerful foe per encounter that can take on the guardian, while the others deal with the minion-types? Of course, then your other PCs are going to feel like they are on clean-up duty. I'm honestly not 100% sure how to solve this issue. Getting rid of the guardian's lightsaber would be a start. That would at least put his damage back down into the realm of what the warrior or rogue can inflict. I recommend a giant with the sunder feat.
 

4d8, presumably with no STR or Power Attack (since the damage doesn't seem to be STR based) is only 18 on average.

A 9th level STR based vanilla monk can do more than that, and they suck.

OK, the jedi is full BAB, which is a big difference, but it just doesn't seem overpowered without knowing what other "force powers" there are.

The Rogue and Warrior are going to have problems in any group when reaching this level. Let the warrior "retrain" his levels as Warblade and tell the Rogue to find a PrC or something and you should be ok.

If you nerf the jedi, you are just going to have the same problem with the wizard, unless he is wiley enough to just to buff & battlefield control in order to let the others shine.
 

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