quindia
First Post
Sulimo, you can get a lot of the old MSH stuff in PDF form from here:
http://www.rabunda.com/~super/dir.php?loc=resources/rules/index.php
http://www.rabunda.com/~super/dir.php?loc=resources/rules/index.php
Cwylric said:One caught my eye, from Margaiaman, i.e.:
I do have a question that jumps right out at me...why exactly do the classess have such odd save progressions? I'm sure there's a rational behind the decision and I'd love to hear it.
To be honest, I'm not quite sure what you mean. The saves are pretty straightforward and "D&Dish" -- nothing special there. The only thing I can think is that maybe you meant that some of them do not follow the exact same pattern as a core D&D class (i.e. the old 2+one-half level rounded down for favored saves, and one-third level rounded down for others). If you look at the Warrior saves in Paragon, for example, they are not quite the same as Fighter saves (they focus a little less on Fort and a little more on Ref). They still have a pattern (similar to some of the classes in other books, like Oriental Adventures and Spycraft) but not one that shows up as a "default" pattern in the PHB.
Am I getting warm, here, about what you meant? If so, then the answer is pretty straightforward. Using either system, the end result is much the same: the saves all total up normally, etc. -- they're just spread out differently. Add up a few, at any given level, and you will see what I mean. Note, as well, that they *do* follow a pattern -- it just isn't one you may be used to. Rest assured that they are balanced. Most total up much the same as a for a typical D&D class, but some are a little better or a little worse, as was needed to balance the class. Of course, none of them are quite as good as those available to a Monk/Martial Artist.
Of course, I may be completely wrong about what you meant, but I'm at a loss as to what else it could be. Hope this helps...?