d20 Mass Combat! Thanks Skip and Monte!!

I tried to throw some quick rules together, but as I did so, I could just hear all the whining:

"How comes my unit with improved initiative doesn't move first?"

"How comes my unit wearing breastplates doesn't have an advantage over your unit with chainmail?"

"How comes my 17th level fighter is so vunerable to damage when he solo charges your unit of pikeman? He has a 30 AC, your second level fighter pikeman unit shouldn't be able to hit him!!"

"But that unit was invisible! Invisibility ROCKS!"

"CR is broken!"

"Why is my mage's ray of enfeeblement useless?"

"Why haven't you given rules for the spells in this splatbook?"

etc. etc. etc.

The problem is, in order to make it a good fast playable mass combat system, you have to abstract out as many dice rolls as possible. But the more abstract your system is from its D20 basis and the more different it is from D20, the more uncomfortable it makes a person who expects combat to run just like D20. The first time a unit of kobolds takes down a orge unit without injury, there is going to be a fit about how impossible that is. Sure, it's impossible; I know that. But if you don't want to keep track of every ogres hit points you have to assume that the ogre unit will lose some proportion of fights with kobold units that is inversely proportional to the number of kobolds you figure that it takes to take down an ogre. And if someone figures out that that average is 10 kobolds per ogre, and your kobold unit only wins 2% of the time or wins 12% of the time, boy are you going to here it from someone that thinks your system is 'BRROWKEN'.

No, I don't envy anyone doing that for a living.

Ok, that's a lie. I do envy them as I set here writing my C code and PERL scripts, but I do appreciate the skill involved in getting a bunch of fan boys to buy a product.
 
Last edited:

log in or register to remove this ad


I can't wait for mass combat rules. It would have helped 2 months ago, Had to use the rules from Swashbuckler D20 system. Not to bad.

I did find out extended circle of Death ends most mass combats pretty quickly :)
 

Dagger75 said:
I can't wait for mass combat rules. It would have helped 2 months ago, Had to use the rules from Swashbuckler D20 system. Not to bad.

I did find out extended circle of Death ends most mass combats pretty quickly :)

I have found that out as well!!!:D
 

Sulimo said:
Cool. Now all I want is a supplement dealing with dominions.

In case ya missed it:

----------

DRAGON #293

"Countrycraft: Building a Better World Through Dugeoncraft" by Ray Winninger.

A 10-page article presenting 'realm-running' rules based on the realm-rules from Birthright. Pretty decent, and even includes a 'character sheet' for countries.

----------

You can probably find a back issue somewhere on-line.

Regards,
Darrell King
 

Dagger75 said:
I can't wait for mass combat rules. It would have helped 2 months ago, Had to use the rules from Swashbuckler D20 system. Not to bad.

I bought Swashbuckler last week, haven't had time to really read it yet. I'll have to look at the mass-combat section tonight.

I've really taken a liking to Mongoose's "Cinematic Battle System" from Crusades of Valour. It's EXTREMELY simplified (basically, one opposed roll), but that works for battles IMC.

It lets me focus on the PCs, then 'zoom out' to see what's happening with everybody else, then 'zoom back in' to the PCs again. It can also allow the PCs to do very well in battle, but still be on the losing side; or, conversely, have their asses handed to them, but still have their army emerge victorious overall.

Works for me.

Regards,
Darrell King
 

Remove ads

Top