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d20 Mini-games?

*still dealing with the news that Poly is gone*

First I heard of it was this thread. Here's me, being out of touch.

I'm sorry that there will be no more minigames. But what I would want to see:

Support for Iron Lords. I'm reasonably certain my next campaign will be an Iron Lords of Jupiter campaign.

Count me in on wuxia.

Gun fu is also a cool idea. To really do Hard-Boiled I think you'd need a specific ruleset that would be totally unrealistic in other settings (feats like "Additional Rounds: Your handguns always have double the number of shots per clip.") but could be HUGE fun.

Dinopirates of Ninja Island? Dinopirates of Ninja Island? As a mini-game? A MINI game?

There's nothing MINI about the Dinopirates of Ninja Island, people.
 

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teitan said:
There are so many I would love to have seen but to the guy who posted about Victorian Space Opera... urmm, what do you think Iron Lords of Jupiter was? It wasn't Flash Gordon, it was PURE John Carter. I would LOVE to see a D20 Modern campaign setting get expanded based on that material and the Pulp Heroes material...

I needed to read it closer then - I saw it on the rack, I read some of the material, got the immediate impression of cheesy 1930's B&W cliffhanger, and put it back on the shelf. I'm referring more to Space: 1889 style rather than Flash Gordon or Buck Rogers style.
 

Henry said:
I saw it on the rack, I read some of the material, got the immediate impression of cheesy 1930's B&W cliffhanger...
With you.
Henry said:
...and put it back on the shelf.
Not with you.

Huh? I mean, what? "Cheesy 1930's B&W cliffhanger" goes back on the shelf? Well, to each their own.

Can I have your shelf? :D
 

Someone mentioned a Shadowfist-esqeu game, I am all for that ( I am aware of Feng Shui, but not interested in the mechanics.)

In Nomine style mini games.

Magic Realism Occult Horror a la Unknown Armies/Tim Powers.

Mainly I want to see the d20 Modern system expanded and adapted. I would like to see it applied to other eras (heck, not even min-games needed, just articles.) And would love to see minigames built around new mechanics (skill based magics, etc.)
 


RangerWickett said:
Out of the ones suggested so far, I'm most interested in a Cowboy Bebop-esque postmodernist sci-fi noir.

Sadly, I never got Dungeon or Poly, so I don't know how their mini-games worked. What did they do? How much space did they have? Et cetera.

Basically - you start with d20 and a description of the genre. You add some flavourful classes to it, you add any rules which are necessary (driving rules for cannonball run, mutation rules for omega world, mecha rules for mecha crusade), you add a couple of examples for future reading and you have a minigame.

Sometimes you start with d20 modern instead, and just add advanced classes.

For cowboy bebop:
Bounty hunters cruise the solar system looking for criminals. Travel is performed using a space-lane network (or whatever it's called).

What do we need here? Well, start with d20 modern, because most of the stuff is just fine - guns, explosives, martial arts.

Add rules for spacers - most likely this will be as simple as "treat spacecraft like you would any normal vehicle", "here are some descriptions of hazards present in space" and "travel between the planets in the solar system takes this long". And perhaps even "this is what happens if you fall out of a spaceship". Maybe add in some new bounty-hunting gear, or a cyborg class or something.

Add in descriptions of the various organisations about (the syndicate, the corps, the cops, the bounty hunter network). Add in descriptions of the solar system as we know it, and probably some history.

Done.

IOW - not much for cowboy bebop other than flavour text.

d20 modern is flexible enough that most of the suggestions people have made are already covered. Really the best minigames have been those that have a focus different enough from a standard campaign that they need some more rules, but similar enough that it's not an entire system. So far supers is the only one on this thread that fits that.

edit - something like unknown armies would also be appropriate - magic with a cost isn't really covered by d20m right now.
 
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