Mustrum_Ridcully
Legend
Dark*Matter is a bit of a mish-mash too. Apart from vague references to dark matter itself and a weak tendency to take the "right-of-center" take on any given conspiracy theory (likely for reasons of gameability, possibly unconsciously), it has no "unifying factor" regarding the various wierdnesses of the D*M. This is very unlike, say, Conspiracy X which had detailed, interlinked explanations for everything. It does make D*M harder to "break" by a player having read the GM-oriented material (though iirc, Conspiracy X often used the "one of these three things is true, you pick which" method, which is the perfect defense against that), but I don't think it's a whole giant less of a "mish-mash" than D&D.
I do think a re-written and updated Dark*Matter, especially with all the conspiracy potential afforded by Gulf War 2.0 and Afghanistan and so on would be pretty special. However, another d20 Modern-style cut & paste hackjob would just be sad.
Oh, I wanted to express that is like D&D - a mish-mash of the tropes of the "era" or however we want to call it. That might be why it can work - it has something for everyone and provides a good base-line.