Mustrum_Ridcully
Legend
arscott said:My experiences with d20 modern bear that out somewhat. But I think a lot of the tactical element remained, for a few reasons. One, of course was that Modern is still very much a tactical game, from a rules standpoint. The other, though, was more complicated. The shift from "action" to "intrigue" was very much a shift from a fast paced, think-with-your-gut experience to something more cerebral. So, circumstances permitting, they usually had fairly complicated tactical plans going into a situation. Of course, the fact that one of the PCs had the plan talent encouraged this too.
I'm sure I can come up with quite a few more, though they'd probably get stale pretty quickly. But I think that's a function of the weapon, not the role. Guns are just a lot less versatile that more traditional weapons--They put holes in things, and that's about it.
What sort of mechanics do you see being used when a gun-wielding Defender is fighting another gun-wielder? A lot of stuff that I expect 4e fighters to have just doesn't work conceptually with ballistic weapons.
That's a good point. Do the 4E roles actually fit for a modern game? The typical D&D defender is always someone that engages his enemy in melee, but melee combat is a strong focus in fantasy settings anyway. The modern world invites more to ranged combat, which in D&D 4 terms would probably be a Striker.
What would a "Ranged Defender" look like? Maybe a Terminator/Battlemech like figure? (In what kind of modern settings does this even make sense)