Frostmarrow
First Post
Plane Sailing said:The more I think about it, the more that I think that the defender/striker/leader/controller role set for fantasy games doesn't really work for modern games.
I've not decided what I think -does- make a good set of roles yet; I'm actually leaning towards the d20modern archetypes of strong/fast/tough/smart/dedicated/charismatic as being as good a basis as any for "roles";
Another alternative is to look at True20 and take the three roles they've identified there:
Warrior (defender-striker powers)
Expert (striker - leader powers)
Adept (magi-psychic-weird (arcane/divine) powers)
Cheers
It would be quite easy to make power trees for the strong/fast/tough/smart/dedicated/charismatic archetypes. You know the at will, per encounter, and per day schticks.
 
				 
 
		 
 
		 What if every character is a martial-artist in his own right? You have all seen the discussions about the monk becoming a controller, haven't you. So what if the roles are kept in place and made into styles of martial arts. The Defender is karate, striker is tae-kwon-do, and the controller is judo.
 What if every character is a martial-artist in his own right? You have all seen the discussions about the monk becoming a controller, haven't you. So what if the roles are kept in place and made into styles of martial arts. The Defender is karate, striker is tae-kwon-do, and the controller is judo. 
 
		 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		