D20 Modern Adventures/Publishers?


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I think you'll find D20 Modern is going to be pretty poorly supported adventure wise. With D&D you can pretty much assume a party of adventurers who will investigate a tomb, save a village, etc, etc.

With D20 Modern, how do you know if the characters are say all members of a SWAT team, just normal town folk, paranormal investigators, etc. etc. There are two many options and an adventure suitable for one group will not be suitable for another.

D20 Modern is great because it is generic and flexible, but those same bonuses are a real penalty when it comes to writing adventures for the public, since you cannot predict what sort of characters the players of any particular group will have.

I suppose thats what Department 7 is suppose to provide the common hook in for Modern adventures, and why WotC made it Open Game Content, but it only partly deals with the problem.

Still its not to say its impossible to write generic adventure suitable to a wide range of characters, just its harder than for D&D, plus you have a smaller number of customers, and adventures always sell less than sourcebooks.... so there isn't much incentive to make adventures for D20 Modern.
 

I beg to differ. It has only been only 5 months since its debut. A lot of gamers and publishers are just getting to know the core ruleset. It is flexible and so generic that it opens to a wide range of premises or themes for the modern genre: mystery, conspiracy, horror, armed conflict, etc. It's a matter of the author picking one of the premises and go with it. If other gamers like it, they will play. If it is does not fit with their style of play, they find something else (experienced gamers would work with existing adventures and tweak them).

Just as with D&D adventures, some you will play, others you will pass.
 

Its the wide range of premises that's the problem, with D&D you release a dungeon adventure and you can be pretty sure of a lot of people will be able to work it into their campaign.

In D20 Modern you release a special forces raid type senario and its not going to fit anywhere near as many campaigns.

The same folks that would buy your special forces adventure are unlikely to buy your spooky hunted house adventure.

Your customer base is split.

Look at it this way.

D20 Modern is not as popular as D&D.

So less customers...

D20 Modern has more styles of play so your senario will only suit a small portion of those customers.

So even less customers...

Adventure generally sell less than Sourcebooks aimed at character types.

So even less customers...

You want to make some money publishing an RPG product, try putting in order which would shift more units assuming the same quality of work.

- A D20 Fantasy adventure aimed at a party of 4, of about 5th to 7th level.
- A D20 Fantasy book sourcebook aimed at the figthers.
- A D20 Modern Sourcebook providing weapons/vehicles or gadgets.
- A D20 Modern adventure for designed for a SWAT team of about 5th to 7th level.

There were modules for D&D out almost as soon as the PHB hit the stands. Its been months now and so far there's really only the ones WotC have provided for D20 Modern.
 

I just wanted to toss in my $.03 (inflation) here. I have been scanning the wizard ones and except for the Team Bravo where it tells you what you are the rest are very open ended and sound really fun. I think also there are alot of source books out there with D20 as a base that could work. Digital Burn for one, if you want that whole cyberpunk thing in your game.

I have scanned the net and the are books and pdfs out there. Now i know that being on a limited budget sucks but say the beautiful part of D20 Modern is that you can run what ever just sit down and do it.

I think D20 Modern is doing well personally and can't wait to see what gets released in the future. I think you can look at Modern and say "Hey, what cant we do!!!"
 

Check out Second World Simulations (http://www.second-world-simulations.com/)

In their downloads section, they have an adventure called Small Worlds and Exiles. It's content-linked to their Second World Sourcebook, which I don't have, but the adventure is really well put together. If your d20 Modern vision includes Magic, the campaign specific material can be reworked to fit. I don't know if their campaign setting will ever grace my shelves, but if these guys write any more adventures of this caliber, I'll buy 'em.

I also see in their "Wandering Damage" Column, they have an adventure seed called "Hitchhikers". Damn! This stuff is gold! I can feel my fingers itch to start this campaign!

Hopefully the talented ladies and gentlemen of Second World will continue to produce this sort of thing.
 

The Game Mechanics will be fully supporting d20 Modern, and their first release, the Modern Player's Companion will be out within a week or two. After that, we know of at least one more supplement for the game in the next couple of months. They will be releasing an adventure module for the Urban Arcana campaign model, which should be out around the same time as the setting book itself.

The Game Mechanics are JD Wiker, Rich Redman, and Stan!, all WotC veterans who do great stuff. Their D&D products so far have been top notch and I look forward to their d20 Modern work with great interest.
 

Although currently it might be difficult to think of adventures for D20 Modern, I wouldn't neccessarily say it has less potential to be successful.

We have been doing the D&D thing for a while now so maybe we are less used to thinking in modern scenarios?

Although I never got into GURPS I really liked a few of the sourcebooks they had... Warehouse 23 was fun and Black Ops too... Not specifically modern, but "Places of Mystery" was cool too.

Dunno... I see where D20 Modern could be really cool... I think the problem might be that D&D built its worlds kind of slowly while D20 has a few of them fast and is not sure where to go.
 

And lets not forget Dark Inheritence (forgive mispelling). I am dying to get my hands on that. Read some of the stuff and I think it will be an absolute blast. I say give it time and we will be up to our eyeballs in Modern fun. Plus with the right web site you can make anything D20, I have seen some conversion web sites that sound intresting.
 

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