Hey, I actually have been working on a hybrid of D&D and d20 Modern because I prefer several things (such as the class system) for d20 Modern.
So far I have been able to come as the following professions for a middle ages to ancient fantasy style game.
Descriptions are pending but the names should be self-explanatory. If anyone has any suggestions for adding to this I would appreciate it.
Adventurer
Prerequisites: Age 18+
Skills: Choose one of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill:
Bluff, Climb, Disable Device, Escape Artist, Intimidate, Jump, Knowledge (arcane lore, streetwise, tactics), Move Silently, Ride, Spot, Survival, Swim, Treat Injury
Bonus Feats: Light Armor and Select one of the following: Brawl, Martial Weapon Proficiency, or Medium Armor Proficiency
Starting Wealth: 4d4x10 gp plus weapons totaling 40 gp and an explorer’s outfit
Craftsman
Prerequisites: Age 16+
Skills: Choose three of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill:
Craft (any one), Climb, Handle Animal, Profession (craftsman), Repair, or Ride
Starting Wealth: 3d4x10 gp plus artisan’s outfit
Entertainer
Prerequisites: Age 15+
Skills: Choose two of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill:
Bluff, Craft (visual art or writing), Diplomacy, Disguise, or Perform (any), Profession (any).
Reputation Increase: +1
Starting Wealth: 3d4x10 gp plus enertainer’s outfit
Magical
Prerequisites: Age 15+, Magical Talent (Feat)
Skills: Choose three of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill:
Alchemy, Concentration, Dispel Magic, Divination, Knowledge (any), Intuit Direction, Scry, or Spellcraft
Starting Wealth: 5d4x10 gp plus scholar’s outfit or traveler’s outfit
Merchant
Prerequisites: Age 22+
Skills: Choose two of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill:
Appraise, Bluff, Diplomacy, Gather Information, Knowledge (business, current events), Profession (Merchant)
Reputation Bonus: +1
Starting Wealth: 5d6x10 gp plus courtier’s outfit
Noble
Prerequisites: Age 16+
Skills: Choose one of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill:
Bluff, Diplomacy, Gamble, Handle Animal, Intimidate, Knowledge (culture, geography, nobility, current events, history), Read/Write Language, Ride, Sense Motive, Speak Language
Reputation Bonus: +2
Starting Wealth: 6d8x10 gp plus noble’s outfit
Outlaw
Prerequisites: Age 15+
Skills: Choose two of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill:
Bluff, Disable Device, Disguise, Forgery, Gamble, Hide, Knowledge (nature, streetwise), Move Silently, Pickpocket, or Survival.
Bonus Feats: Choose one of the following feats: Martial Weapon Proficiency, Light Armor
Starting Wealth: 3d4x10 gp plus traveler’s outfit
Peasant
Prerequisites: Age 15+
Skills: Choose two of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill:
Climb, Gather Information, Handle Animal, Hide, Jump, Knowledge (agriculture, current events), Listen, Profession, Survival, Swim
Bonus Feat: Great Fortitude
Starting Wealth: 5d4 gp plus peasant’s outfit
Religious
Prerequisites: Age 21+
Skills: Choose two of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill:
Concentration, Diplomacy, Gather Information, Knowledge (current events, history, theology and philosophy), Read/Write Language, Sense Motive, Speak Language, Treat Injury
Reputation: +1
Starting Wealth: 5d4x10 plus monk’s outfit or cleric’s outfit
Scholar:
Prerequisites: Age 24+
Skills: Choose two of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill:
Concentration, Diplomacy, Gather Information, Knowledge (current events, history, theology and philosophy), Read/Write Language, Sense Motive, Speak Language, Treat Injury
Starting Wealth: 5d4x10 gp plus scholar’s outfit
Soldier
Prerequisites: Age 17+
Skills: Choose one of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill:
Climb, Gamble, Handle Animal, Jump, Listen, Ride, Spot, Survival, Treat Injury
Feats: Choose any of the following two Light Armor, Martial Weapon Proficiency, Medium Armor, Shield
Starting Wealth: 3d4x10 gp, scale mail, and any combination of weapons and a shield totaling 40 gp plus traveler’s outfit
Woodsman
Prerequisites: Age 15+
Skills: Choose two of the following skills as permanent class skills. If the skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill:
Climb, Handle Animal, Hide, Jump, Listen, Move Silently, Navigate, Spot, Survival, Swim
Feats: Choose any one of the following: Light Armor, Martial Weapon Proficiency
Starting Wealth: 5d4 gp, leather armor, hand axe, a dagger, a short bow, and 1 set of arrows plus explorer’s outfit