Nobody has done a large module for Modern, no. There are surprisingly few large modules for D&D proper, which has a far larger fan base. In the end, I don't think anyone has considered there to be a market for a large adventure product like that BUT:
On the Wizards' site there is a group of four linked adventures taking PCs from 9th-12th level. It's a short run and starts high, but can be useful. The series is the "Heartless" campaign and is in this order: "The Peterson Counterstrike", "Blood Sugar", "The Final Feast", and "The Dead of Winter".
I've used two of them in a campaign I was running to pretty good effect, but I wouldn't say you could base an entire campaign off of them.
There IS a product out there, though, that will (I think) take PCs from 1st-20th level. It's a d20 based book for Grim Tales, which is in and of itself a toolkit designed FROM d20 Modern.
I.E. ... it is, for most intents, a d20 Modern module.
It's Bad Axe Games: "The Slavelords of Cydonia". It's both modern and sci-fi, and I think the plot revolves around the group of PCs (whatever group you want to do) getting caught up in an interdimensional/interplanetary problem where they get transported to an alien world and caught up in an alien war.
From what I've heard from Wulf (who runs Bad Axe) the module should be usable for ANY d20 system with a minor amount of tweaking as all rules are pretty much self-explained within the stat-blocks for the creatures. I.E. you shouldn't have a problem running the game without Grim Tales, just using Slavelords and your D20 Modern book.
This may be up your alley. You can find it here:
http://www.badaxegames.com/html/products/slavelords_of_cydonia.html
May be what you're looking for.
--fje