HeapThaumaturgist
First Post
Quick question, is there a source out there, preferably OGL, which has listed the effects of Chlorine gas when used as a weaponized agent/poison?
--fje
--fje
Immediate effects
The immediate effects of chlorine gas toxicity include acute inflammation of the conjunctivae, nose, pharynx, larynx, trachea, and bronchi. Irritation of the airway mucosa leads to local edema secondary to active arterial and capillary hyperemia. Plasma exudation results in filling the alveoli with edema fluid, resulting in pulmonary congestion.
HeapThaumaturgist said:After 72 views, I'll take it as a "no".
Anybody have any comments on this work-up for chlorine gas as a weaponized agent/poison?
Inhaled, Fort DC 15, Initial - 2d6 damage, Secondary - 1d4 Con. Craft (Chemical) DC 24.
--fje
Short-term, high-level exposures:
Immediately or shortly after exposure to 30 ppm or more of chlorine gas, a person may have chest pain, vomiting, coughing, difficulty breathing, or excess fluid in their lungs. Exposure to 430 ppm in air for 30 minutes will cause death.
The health effects of breathing air that has less than 30 ppm of chlorine are the same as listed below for inhaling liquid bleach vapors.
Liquid chlorine bleach and its vapors (at levels of 3-6 ppm in air) are irritating to eyes. At levels of 15 ppm in air people experience nose and throat irritation. Touching liquid chlorine bleach can cause skin irritation. Drinking levels over 4 ppm can cause throat and stomach irritation, nausea and vomiting.
It looks like arsenic requires to be injestedHealth effects
Arsenic is a well-known poison, but its effects on health depend on the total amount taken in by the body over time.
Large amounts - of arsenic, taken in over a short time, can cause severe health effects or even death.
Medium amounts - of arsenic, taken in over a longer time, may cause skin changes, damage to major body organs and some types of cancers.
Small amounts - of arsenic can be taken in over long periods of time without any obvious health effects.
Urizen said:I think Chlorine Gas is pretty darn deadly. I wouldn't be adverse to going with
Fort DC 20, Initial - 1d10 damage, Secondary - 1d6 Con.
The Craft (Chemical) looks right for non-military applications, but if you wish to weaponize it, I'd probably jack the Craft DC up higher, maybe 30, and only with a state-of the art government laboratory.