d20 Modern: Chlorine Gas


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1 Thing: Make It Deadly

As a person who has been exposed to Chlorine Gas I have only one thing to say, make it deadly, anything else is just too soft on them. If my buddies hadn't pulled me out I wouldn't have made it and the scarring on my Bronchia and lungs will probably never fully heal. So if you're going to use the stuff make it nasty just like it really is.
 

one problem is that there is far more deadly gear out there for a certain amount, and chlorine gas is not one of them. Yes it can kill but not like the good stuff. :]
 

Aussiegamer said:
Interestily it is heavier than air, so it would settle pretty quickly to the ground, but other than that looks good to me.

better yet, let it settle below ground. Use it to clean out that pesky warren of dire rats.
 

Absolutely compared to proper modern chemical weapons chlorine gas is an antique of no real use to nation-states.

But it's rather easy to make and in a built up area with opposition that doesn't expect to see it it's still nasty. Given that most everyone leaves the gas masks behind because they "know" they're heavy and useless and "of course nobody USES gas." So when they use it in those tight little alleys with people on the upper floors that can just drop the stuff out a window right on top of you it doesn't take a rocket scientist to make it work even if only once.

Yeah the rest of the stuff is far, far worse. After the Wall fell and we started to get info on what the Soviets were doing. They did some of the research for their chemical weapon program on prisoners, and after seeing parts of some of their recordings. Well there might be worse ways to die, but some of that stuff, words fail words fail.

So if I were running a D20M game and chemical weapons came up I'd make it quietly but firmly clear that they would start at debilitating and potentially lethal and proceed to inevitably horribly lethal with descriptions as accurately awful as I could manage. Hopefully it would only take the hint, if not well after one appearance it would be fairly clear that I preferred them not used in campaign.
 

Well to explain why the interest, in case it opens up some additional suggestions:

This is part of the SFX Skills series I'm working on, Hermetic Alchemy, and I'm trying to think of the various uses that players will attempt to put transmutation to. Of course, one of those would be the creation of poisonous elements. Arsenic, Antimony, and Thallium are close enough in function to just use Arsenic's stats, but Chlorine came to mind as an element that was used as a chemical weapon AND was a gas at room temperature (as opposed to the metalloids).

Of course, alot of other elements are 'poisonous', but not as commonly thought of or capable of being slipped into food or drink or released into the air.

I, personally, wouldn't even let my players go in for chemical weapons and poisons, but I figured it was responsible writing to prepare GMs out there to be able to field the things players are going to try to do when given a hammer ... everything looks like a nail. (And using alchemy to make poison is like buying an airline to get free peanuts, but somebody would want to do it.)

--fje
 

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