Hoodooman said:
Buzz- Character creation in the original Alternity Dark Matter offered occultists, psychics, psi agents, and visionaries. So the whole idea of pushing Dark Matter classes off into NPC territory takes away from the feel of the game. It explains in character creation that backgrounds let not only the standard agent but FX and Psionic characters.
There was a smiley after the NPC comment for a reason.
Yes,
Alternity allowed these types of PCs. However, I think that D*M didn't necessarily *encourage* these types as starting PCs. The mindwalking section of chapter 3 puts a lot of limits on psi as compared to a standard
Alternity character. Chapter 4 also resrticts magic FX a bit. Essentially, no D*M PC is actually going to be a member of an FX profession ("class"). Ergo, I don't see d20M mages, acolytes, and occultists really fitting the setting.
I think the sample PCs presented for use with
Exit 23 are more along the lines of your average 1st-level D*M character. Of course, as I said, you can do whatever you want in your campaign, but ready access to powerful magic just doesn't strike me as being true to the setting, so I wouldn't do it myself.
Hoodooman said:
I still think Action Points makes the FX characters limited. For instance, look at the Pulp Heroes or Iron Lords of Jupiter minigames from Polyhedron, they wre low-magic and you didn't have to use Action Points for FX.
But
Pulp Heroes and ILOJ are way more cinematic than D*M. They're street-level supers and science fantasy, respectively. No way, IMHO, should D*M PCs be able to do that sort of flashy stuff. I think the AP-based FX in Poly was actually a very good compromise.
When d20M first came out, I remember that Monte Cook, when asked if D*M would be ported to the system, said he thought that
Call of Cthulhu was more what he'd prefer for a system to be paired with D*M. The intention of the setting seems clear. PCs being able to handle problems with
knock or
sleep spells at will just doesn't fit.
Again, this is my impression of the system. If you want a higher FX level in your D*M game, by all means go for it. I still encourage you to read jonrog1's story hour for what I think is a great example of how a D*M game should run.