Malacoda
First Post
BenjaminB said:How much tweaking would d20 M really require to be a working fantasy game? The exchange of some skills for others certainly, and feats as well.... hmmm.... yeah, I can see what you mean.
I'm no where near familiar enough with the SRD to know what you could and could not put into a published work, but what would it take to make a solid playable game based on the d20M ruleset & basic class system?
The basics would be fairly simple, I think. Characters in Modern tend to be more powerful in their inherent abilities, so you would have to be careful in combining them with the high magic of D&D, if you choose to go that route. Give a d20 Modern character the expected treasure for their level and they are likely to be a bit more powerful than their D&D counterpart, except for magic-using classes, who get spells at first level. Modern makes an excellent choice for lower magic fantasy, especially if you retain the massive damage rules.
You’d have to make up a bunch of advanced and prestige classes, but the base D&D classes, along with the Modern advanced classes, should work as guidelines.
Wealth would likely have to go, as it is based on a fairly constant income, along with concepts such as credit.
As long as we are plugging products, I am working on a supplement for Modern that dispense with classes and instead uses points (though it keeps levels), and will have a supplement for that that includes all of the D&D classes, prestige classes, racial and monster abilities with point costs, allowing people to play fantasy with Modern.