Re: Crits doing temp Con damage
That would be a little overkill ("You take 36 points of temporary Con damage from the halberd!"), but I like the concept: how about taking normal hp damage and temporary Con damage equal to the multiplier on a crit instead? The nice thing is that the additional hp loss is proportional to character level, i.e. it hurts the big ones the same as the small ones.
Please excuse the OT remarks, the original topic will be right back on schedule...
AdamBank said:How about critical hits do temp Con damage?
(Weapons listed as "x2" roll as normal but reduce Con; weapons listed as "x3" do double damage against Con; x4 weapons do tripple against Con)
That would be a little overkill ("You take 36 points of temporary Con damage from the halberd!"), but I like the concept: how about taking normal hp damage and temporary Con damage equal to the multiplier on a crit instead? The nice thing is that the additional hp loss is proportional to character level, i.e. it hurts the big ones the same as the small ones.
Please excuse the OT remarks, the original topic will be right back on schedule...
