[d20 Modern] Let the gnashing of teeth begin!

Re: Crits doing temp Con damage

AdamBank said:
How about critical hits do temp Con damage?

(Weapons listed as "x2" roll as normal but reduce Con; weapons listed as "x3" do double damage against Con; x4 weapons do tripple against Con)

That would be a little overkill ("You take 36 points of temporary Con damage from the halberd!"), but I like the concept: how about taking normal hp damage and temporary Con damage equal to the multiplier on a crit instead? The nice thing is that the additional hp loss is proportional to character level, i.e. it hurts the big ones the same as the small ones.

Please excuse the OT remarks, the original topic will be right back on schedule...;)
 

log in or register to remove this ad

Psion said:
In today's d20 weekly there was an interview with one of the d20 modern designers, Charles Ryan. I'd post the link, but you have to login to get there, so just go the www.d20weekly.com and log in... sign up for the free trial if you don't have a username yet.

Anyway, it the interview it is confirmed... d20 modern will be using a variant of the CoC HP system, using the character's constitution as the point at which you have to make a fortitude save. I consider that EXTREMELY ill considered. :(

You're assuming that the raw Con score is going to be the Massive Damage point, though. Most likely, they'll suggest that you move the Massive Damage point as a means of varying the lethality of your game, and thus, defining the genre. Want hard-boiled noir? Keep it at Con. Sphagetti Western? Con+10. Rambo? Con+20.
 

So, this is what we are speculating to be what is d20 Modern character health system:
  • It will use hit points and hit die.
  • It will also use negative hit points to represent dying. If hit points reaches below -10, you are dead.
  • It will use Massive Damage Threshold value.
  • If damage (normal or critical) from an attack is scored greater than the Massive Damage Threshold value, it forces a Fortitude saving throw.
  • If you fail the saving throw, you are disabled(?)
Did I miss anything?
 



The hit point system in d20 Traveller is going to be a little different from either Hit Points or VP/WP.

It has 2 types of hit points: Stamina and Lifeblood.

Stamina is figured just like D&D hit points or Star Wars VP, 1 die per class level.

Lifeblood is equal to CON plus 1 for each time you take Toughness feat.

So far it sounds like VP/WP but it works differently in practice.

Everytime you are hit you take both Stamina and Lifeblood damage. You take the full damage rolled agaisnt your Stamina, but the Lifeblood damage is reduced based on the armor you are wearing. When you run out of Stamina, you go unconscious, when you run out of Lifeblood you get "disabled" and "dying" just like running out of hit points in D&D.

In practice, I've found that it means that if you are hit by guns and aren't in armor, you're in bad shape. If you are hit by energy weapons and aren't in armor, you're dead.

Low level guys in armor tend to get K.O.'d by Stamina loss before they run out of lifeblood, but high level guys tend to die before they run out of Stamina (but they fight a lot longer than low level guys).
 

DrSkull said:
Everytime you are hit you take both Stamina and Lifeblood damage. You take the full damage rolled agaisnt your Stamina, but the Lifeblood damage is reduced based on the armor you are wearing. When you run out of Stamina, you go unconscious, when you run out of Lifeblood you get "disabled" and "dying" just like running out of hit points in D&D.

In practice, I've found that it means that if you are hit by guns and aren't in armor, you're in bad shape. If you are hit by energy weapons and aren't in armor, you're dead.

Low level guys in armor tend to get K.O.'d by Stamina loss before they run out of lifeblood, but high level guys tend to die before they run out of Stamina (but they fight a lot longer than low level guys).

Interesting. I still remember rolling huge handfuls of d6 for those good ol' PGMPs and FGMPs a long time ago, in a ruleset far, far away. :cool:

What sort of magnitude of damage dice and DR are we talking about in T20? If an FGMP still does something like 15d6, I'd assume that battledress would give at least DR 50 or something like that. Which would mean that a battledress-wearing marine would be invulnerable to anything short of an FGMP, which isn't that far removed from a tac nuke.
 
Last edited:

on the other hand

the stuff i read about the d20 modern wealth system sounds fantastic, and just the sort of thing i intend to use for my occasional CoC d20 game...

so while the HP system sounds wierd, the other stuff might be great.
 

no way, no how am i going to get this game. as someone said earlier, with spycraft out, why bother? add to that all of the D20 mini games in polyhedron, and there is almost no need at all for D20Modern.
 

from what I read on their website, d20 Modern will be a really sweet game. I disagree with the HP rules for the game, but I have always disliked Hit Points.

Spycraft is really awesome for what it is, which is espionage and not generic for any d20 modern game, and the classes in Spycraft are too espionage for generic classes needed for any d20 Modern game possible.
 

Remove ads

Top