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D20 Modern or Spycraft II?

Since I started following this thread I reread through parts of both books and have to ammend my thoughts a bit.

SC2: I think I was a little unfair about the classes being too rigid. Given the examples in this thread (and a closer read of the classes and character generation sections of the book) I think SC2 has enough flex in it to accomadate most near modern game types. Really dig the mission design section, cool stuff.

D20 Modern: I can't really back off of my statements here. I still don't like talent trees or the strong,fast, smart hero stuff either.

I think I will be spending soem time tinkering with SC2. :p
 

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Y'know what I just thought of that would be perfect to run with Spycraft?

Kids Next Door: The RPG

Dunno why I just had that thought, but that could be a hillarious game.

I think I watch too much Cartoon Network, anymore.

--fje
 

HeapThaumaturgist said:
Y'know what I just thought of that would be perfect to run with Spycraft?

Kids Next Door: The RPG

Dunno why I just had that thought, but that could be a hillarious game.

I think I watch too much Cartoon Network, anymore.

--fje

When I first read "Kids Next Door" RPG, my mind registered "Kids in the Hall" RPG. :)
What a strange game that would be...
 

(Psi)SeveredHead said:
Pbartender, I've read the SC II intro PDF already. None of the listed NPCs are named, classed heroes. Let's go with a complicated concept. Can you replicate this guy: http://d20npcs.wikia.com/wiki/CR_15_Bodyguard_Leader and this guy: http://d20npcs.wikia.com/wiki/CR_6_Sergeant

Sarge 2.0
[SBLOCK]Name: Sarge
Class Levels: Soldier 4
Origin: Veteran Serviceman (1/session free request check, 7 extra skill points; bonus Officer feat, handgun and rifle proficiencies, +1 w/ attack checks using Suppressive Fire).

Notes: I wanted to see how close I could get with a straight 'soldier build'. I think this works in spirit. He's a team leader by example, while still allowing room for an officer to polish off the rough-edges. Sarge is an astute judge of character and can work the green machine like few others, to get what his squad needs. Getting the job done while under fire is par for the course. He never quits, and he'll, 'leave 'em standing in a puddle of their own piss' if anyone in his squad looks like they aren't giving their all.

Attributes:
STR DEX CON INT WIS CHA SPEED INIT
+1 +1 +1 +1 +1 +1 30 +6 (+5 class, +1 dex)
12 12 13 12 12 13 X X

FORT REFL WILL ATTACK DEFENSE
+3 +2 +5 +4 13 (+2 class, +1 dex, melee/fireams DR 5/7)

Vitality/Wounds : 35/13
Stress Threshold: 12
Subdual Threshold: 13

Action Dice: 3d4
Reputation: 2
Request Check : +5, Knowledge Check : +5, Gear Check: +5
Focuses & Fortes: Profession (Military - forte), Science(Engineering - forte).
Proficiencies: (7) blunt, handgun(forte), hurled, rifle(forte), unarmed (forte), tactical.
Contacts : Various Military Contacts.
Interests : Medicine, Gambling, Golf.

Class Abilities (page 49)
Accurate (Core): Each time you spend an action die to boost an attack check, you roll and add the results of 2 dice.
Fight On x2: Choose 2 bonus 'Combat' feats.(Armor Basics, Battle Hardened)
Fortunes of War I: DR 1/- can be doubled for up to 3 rounds per session.
Armor Use I: You're at home in armor. +1Def when wearing armor and your ACP decreases by 1. Gain one free Caliber 1 armor pick.

Skills (42 Ranks)
Athletics 1, Drive 2, Intimidate 7, xMedicine 2, Networking 7, Notice 4, Profession 4, Resolve 4, Search 3, Sense Motive 7, Survival 3, Tactics 3.

Feats
Guts: +4 bonus with variety of exertion checks. Unaffected by fatigued condition penalties. Resistant to critical injuries (roll d10 instead of d20 on Table of Ouch).
Officer (Origin): +2 insight bonus all skill and Knowledge checks with Intimidate and Tactics, base threat range with these skills is 19-20.
Armor Basics(Partial): DR vs. melee weapons increase by 1, ACP decrease by 1, defense penalty decrease by 2.
Talented(Diplomat): Networking and Sense Motive are class skills. Further, purchasing 1 skill rank with one also gains you 1 skill rank with the other.
Battle Hardened: Gain 2 points of damage resistance vs. Stress damage. You only suffer -1 penalty when targeted by Cover fire or Suppressive fire.

Wealth 2
Lifestyle 2,
Possessions 2,
Spending Cash 1

Personal Gear: Personal Vehicle. Housing. Standard equipment for a soldier. Of note Tactical Vest 3/6 (all penalties negated by class&feats). Choose 12 items personal kit.

Mission Gear: (1W, 1S)

Attacks Atk Dam Err/Thr Rng Recoil Modes Hand Ammo
Unarmed +6 1d6+1 1/20 -- -- -- -- --
Colt M1911 +6 1d12 1/19 25 ft 11 1h 7M7
M16A2 +6 4d4 1-3/19 125 ft. 10 S 1h 30M5[/SBLOCK]

Sorry about the delay, but others know I'm home and I had to run 'urgent' errands :).

I am so glad I can use the npc rules to do this instead. There's just no need to stat out a full character unless I'm pre-generating for PC's. I could have gone several ways with this and all without multi-classing. The Scout, Wheelman and Explorer could have worked equally well. Heck, I've made a legitimate combat officer based on the Scientist class.

I didn't see the need to take him past 4th level, 'cause at 6th he looks more like SGT. Slaughter! :D

Any questions about Sarge 2.0?

P.S: Anyone know how I put this in a dropdown field?

ETA: Some number crunching corrections and explanation.
 
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mcrow said:
I don't know about you, but I can tell whether or not I like a class without playing it.

Since I don't like the way talent trees work, its going to be hard for me to like any d20 modern classes.

I'm not saying you can't like them, I just don't like them.

SC2 classes at the least work great for their intended purpose and implied setting. The structure and mechanics of the classes are cool to, but they are just not as flexible as I would like.

Edit.

Chuck
 
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The Question is, how well does spycraft handle undead mutant psionic alien mages? My players tried to kill me after they encontered that. D20 Modern is one of the most flexable d20 systems in existance, almost as good as the old Alternity system. Spycraft does a limited thing, (superspy action), and does that well, but D20 Modern can do anything. as a plus, it is cross compatable with almost any other book put out by wizards. I can cross over anything without much effort. I needed Garydi shadow magic for an adveture, so I grabed my Tome of Magic, and pulled some stuff strait out of that.
 

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