d20 Modern System Reference Document available!

Ashrem Bayle said:
Having looked it over I have to ask:

Other than pretty pictures, flavor text, and the little campaign settings, is there any reason to buy the book now?

Am I missing something?

Its easier to carry to the gaming table (that's in someone else house in my case) than my PC?

I can refer to it even when the power is out or I'm not near a computer?
 

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Just the act of having a book itself compared to a PDF makes it worth the price. Plus, they gutted the campaign settings except for the "Department 7" info.

In one word: convenience.
 

Bagpuss said:
I could understand this if it was for just having the Burst Fire feat with fully automatic weapons, ie: you need the wisdom not to just hold down the trigger and spray. But you can't even use Burst Fire with a weapon with the burst setting without the feat.


From the d20M-SRD:

Burst Fire
Prerequisites: Wisdom 13, Personal Firearms Proficiency, Advanced Firearms Proficiency.
Benefit: When using an automatic firearm with at least five bullets loaded, the character may fire a short burst as a single attack against a single target. The character receives a –4 penalty on the attack roll, but deal +2 dice of damage.
Firing a burst expends five bullets and can only be done if the weapon has five bullets in it.
Normal: Autofire uses ten bullets, targets a 10-foot-by-10-foot area, and can’t be aimed at a specific target. Without this feat, if a character attempts an autofire attack at a specific target, it simply counts as a normal attack and all the extra bullets are wasted.

So as you see, there is a point to Burst Fire without the feat - when you absolutely, positively, have to kill every last ****** in the room, use burst fire to attack whole 10' x 10' areas with the same weapon. Burst fire is the norm's fireball, and the poor man's rocket launcher.

Note that the feat doesn't say you can't attack anyone - you just can't attack a specific target in the area, and do the extra 2 dice of damage.
 

Its still mixed up since burst fire is about improving your chance to hit with at least one round not just an attempt to improve your damage.

I can understand having to have a Feat (ie training) to use burst fire effectively but I can't understand the Wisdom 13 requirement?
 

Perhaps it has to do with perception, which in d20 is intimately linked to Wisdom? After all, Wisdom is the contributing attribute to spot and listen, so a higher wisdom means being more alert and perceptive.

Of course, arguments could be made for either strength or dexterity being more useful here, but to be honest, I can't justify any one more so than the other. It DOES mean that those lead-spitting machine-gun maniac PC's are going to be sporting higher wisdoms than they normally would, which wouldn't be a bad thing. :)
 

Jürgen Hubert said:
First thought: Why is the "Strong Hero" the only one to get +1 BAB/level? Why not the "fast hero" as well?

Having the best BAB is the Strong Hero's forte'. The Fast Hero gets the best defense bonus.
 

Jürgen Hubert said:
Second thought: How the hell do you knock anyone out with unarmed attacks? You are unlikely to do enough nonlethal damage (1d3+Str modifier) to equal or surpass the target's Constitution score - and if the damage is less than the target's Contstitution, it is unaffected...

Yes, the nonlethal damage rules are a crock. My guess is, they don't want to have subdual damage in a game where healing may be hard to come by (assuming magic isn't present in the campaign).

I'm still a big fan of letting all character spend action points to recover hit points. I see they made second winds the sole purview of the Tough Hero. That was a mistake.
 

HOLY HELL!!!

I just took a look at the SRD, and I can't believe it. Pretty much everything's there. The formatting's poor, but if you don't have $40 to blow on D20 Modern, then don't bother.
 
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