I'm having a heck of a lot of fun reading through d20 Modern. Great book.
I've found a couple of issues with the various basic class talent trees that don't add up.
First off, take a look at the Strong Hero's trees. Is Ignore Hardness ever a more beneficial tree than Melee Smash? Ignore Hardness deducts 1 point of hardness per level of talent from an object that you attack in melee. Melee Smash adds 1 points of damage per level of talent to your melee attacks. Is it ever better to reduce an object's hardness than it is to simply do one more point of damage? After all, the latter effect is useful against both living and unliving targets.
Secondly, I noticed that the Smart Hero's Trick talent is almost identical to the Charismatic Hero's Taunt talent. The saves against them are different (Reflex vs. Will), but the mechanics are otherwise indistinguishable. Yet, Trick can only be used once against an opponent per encounter, while Taunt can be used any number of times. This strikes me as unbalanced, as they are both on the same tier of their respective trees.
I wanted to run this past my esteemed EN colleagues before posting it on the WotC board in the hopes of an official response. What do you guys think?
I've found a couple of issues with the various basic class talent trees that don't add up.
First off, take a look at the Strong Hero's trees. Is Ignore Hardness ever a more beneficial tree than Melee Smash? Ignore Hardness deducts 1 point of hardness per level of talent from an object that you attack in melee. Melee Smash adds 1 points of damage per level of talent to your melee attacks. Is it ever better to reduce an object's hardness than it is to simply do one more point of damage? After all, the latter effect is useful against both living and unliving targets.
Secondly, I noticed that the Smart Hero's Trick talent is almost identical to the Charismatic Hero's Taunt talent. The saves against them are different (Reflex vs. Will), but the mechanics are otherwise indistinguishable. Yet, Trick can only be used once against an opponent per encounter, while Taunt can be used any number of times. This strikes me as unbalanced, as they are both on the same tier of their respective trees.
I wanted to run this past my esteemed EN colleagues before posting it on the WotC board in the hopes of an official response. What do you guys think?
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