Victim
First Post
I don't like WP/VP. IMHO, it has almost all the problems of the normal HP system. For example, allow me to bore you with stories from a high level Spycraft game.
The big battle was against a martial artist attempting to assasinate some politician. He's got some lackeys there too. Two crappy characters shoot him with pistols while my Wheelman hijacks the enemy helocopter with his jetpack and the soldier gets out an assualt rifle. While the MA gets shot some more, I attempt to chop him with the rotor like in Tomorrow Never Dies - I succeed and do a bunch of damage. Our soldier fires some bursts into while he knocks out the weak characters. Next I crash the copter onto the enemy - I'm not paying for it
. Another significant amount of damage dealt. The battle ends after the MA takes more rifle bursts and I nail him with a .50 caliber machine mounted on my tricked out car.
Using VP changes nothing about the amount of damage high level characters can take. All it does is automatically change the descriptive properties of damage, let characters heal without magic and make people fear critical hits and coup de grace type death types more. As long as the damage isn't against wounds, characters retain DnD levels of damage absorbtion. Sure, you can say that it's not actually taking damage because VP means it was a near miss. However, I can say the same thing about HP. And you still have same inconsistancies like Con increasing the amount of luck or dodging ability of the character, etc.
And as far making players act rationally because of the fear of crits, a crit from an average orc with his Great Axe can do up to 45 points of damage. That's probably enough to drop most 5th level character and kill most 3rd level ones. However, people still charge orcs all the time. People aren't scared of deadly crits unless they think it will happen. If it crits on a 20 and has a hard time hitting, nobody cares too much. It's not really until Imp. Crit or Keen start getting thrown on weapons that crits become an important factor in damage, or important in the perception of damage.
The big battle was against a martial artist attempting to assasinate some politician. He's got some lackeys there too. Two crappy characters shoot him with pistols while my Wheelman hijacks the enemy helocopter with his jetpack and the soldier gets out an assualt rifle. While the MA gets shot some more, I attempt to chop him with the rotor like in Tomorrow Never Dies - I succeed and do a bunch of damage. Our soldier fires some bursts into while he knocks out the weak characters. Next I crash the copter onto the enemy - I'm not paying for it

Using VP changes nothing about the amount of damage high level characters can take. All it does is automatically change the descriptive properties of damage, let characters heal without magic and make people fear critical hits and coup de grace type death types more. As long as the damage isn't against wounds, characters retain DnD levels of damage absorbtion. Sure, you can say that it's not actually taking damage because VP means it was a near miss. However, I can say the same thing about HP. And you still have same inconsistancies like Con increasing the amount of luck or dodging ability of the character, etc.
And as far making players act rationally because of the fear of crits, a crit from an average orc with his Great Axe can do up to 45 points of damage. That's probably enough to drop most 5th level character and kill most 3rd level ones. However, people still charge orcs all the time. People aren't scared of deadly crits unless they think it will happen. If it crits on a 20 and has a hard time hitting, nobody cares too much. It's not really until Imp. Crit or Keen start getting thrown on weapons that crits become an important factor in damage, or important in the perception of damage.