d20 modern+urban arcana+FR or eberron+elbow grease

yoippari

First Post
Has anyone made a campaign setting using the d20 modern rules and modern technology but actually set in a dnd world? I suddenly started working on this campaign setting today. Please offer any advise, critiques or simply "this has already been done".

The world is eberron but a couple millenia in the future. The concept is that eberron continued to evolve. Technology became more and more prevelant as anyone could use it instead of magic being restricted to mages and such. Magic is still in use but most big city folk find it strange that someone would use such an old technique instead of the often faster technology. Magic would be used to help design a prototype then the effect of the magic duplicated by technology for mass production. I haven't figured out mosters role yet. They may be out there and seen as animals in the woods, or they may be mostly extinct, I am not sure.

Any race you want is there (this is something that I have always believed should be true, if a player wants a race from another book, give it to him but you two both need to work to get their place in the world right). Elves don't adapt well to technology because of their long life spans where as most other races grow up on the new technology (similar to why my dad can't get used to tivo or computers). Most every one has a little mixed blood and racial traits depend on ancestry. I am pulling stuff like bloodlines from unearthed arcana, for the mixed blood. Advanced classes and talents from the complete series, and psionics from XPH.

Warforged and dragonshards are VERY rare. Usually in museums though some super rich eccentric might purchase a warforged, have it repaired, and "hire" it as a body guard or something like that. Some warforged might not like working for them and legally can "quit" the job but not all super rich eccentrics will see it like that.

Some races have disappeared alltogether. Some were victims of genocide, such as beholders or mind flayers, others cross breed out of existance like dopplegangers and warewolves going changeling and shifter in eberron. Dragons have almost all left for other planes, died off, or perhaps live in secret. There are more planes in this than in the ECS simply because others have been discovered. I don't know where I am going with the planes yet though.

Magic items are very rare and artificers (advanced class) are expensive. Some big companies contract them out for work on one or two things and that is it. Artificers would be similar to techno mages but would have the same relationship as they do with wizards in eberron.

I am still in the concept stages of this. Working on all the races roles in life, then I will probably go to classes, political geography, and monsters.
 

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I like the idea of d20 Modern in a DnD world, but personally I think you are off track in choosing Eberron. As it exists now Eberron is a magic rich world, one where magic is the replacement for technology. In fact I would but the tech level of Eberron about mid-20th century in most things, more advanced in others. Therefore there is no reason that "science" based tech would develop as you seem to be suggesting, nor would the attitudes about magic and its use. In Eberron magic is not reall restricted to "mages and such" but is very common through the proliferation of magic items, dragon marks, dragonshards, etc.

However, what i can see happening is a planar shift that causes a previously undiscovered "Plane of Elemental Magic" to move away from Eberron, causing magical effects to diminish. Resulting in a great cataclysm at some point in the worlds past no doubt. Thus in the campaign world's "now" Sharn is a broken city of fallen towers, dragon marks are rare echos of the past, and people are only begining to rediscover how magic works. The vessels of magic, the dragonshards, are all but gone, and people have had to create scientific alternatives to them.

That could explain why a world such as the one you describe would exist.

Overall though, I think you might be better off starting from a FR base, as your thread title suggests. Possible animosity towards magic makes more sense there. With the hundreds of gods its easy to see yet another god war shifting power and magic waning. You could still throw in things like warforged and shifters if you like, being developments in the years between the standard FR setting and your campaign.
 

I just checked out XCrawl and it is similar to what I am trying here. One of the differences is that it looks like it is dnd3.5 based instead of d20 modern. Similar but different. The biggest difference I see is the campaign setting. What I am writting is a campaign setting for d20 modern with a good portion of the history already written. Their's is a campaign setting for dnd 3.5e set in a variation of our world. Grapefruit to orenges. They look similar but the flavor is completely different.

I chose Eberron as I am more familiar with it than FR. So the dragonshards and warforged are just products of the world I chose. In FR they would be replaced by iconic items and maybe the odd golem. Thanks for pointing out the magic vs. tech level currently in Eberron, for some reason what it actually was slipped my mind.

I actually have no idea how to handle the gods. One of the things that I need to work on.
 


you need Dragon Mag 277 and Dungeon 83


They did this with the world of greyhawk


*edit* oops beat me to the punch


it was 3.0 based of course but is a wonderful starting point if your looking to adapt the modern rules with an already written history
 
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I found a review of the article and it sounds like a good thing to reference. What is normal price for a back issue dragon? I found it at their site for $10 and... I'm cheap, any idea where I could find it cheaper?
 

yoippari said:
I just checked out XCrawl and it is similar to what I am trying here. One of the differences is that it looks like it is dnd3.5 based instead of d20 modern.
Correct. Xcrawl is 3.5 rules placed in semi-modern times.
 

If you're looking for some options for magical technology, E.N. Publishing has three books you might be interested in. The Fantastic Science is best-suited for Eberron, since it goes for a slightly pulpy tone and uses lots of debunked but nifty scientific theories to support its technology. Also, while the rules default to D&D, there's an advanced class specifically designed to port the book over to d20 Modern easily.

However, you could still find use in Steam & Steel and Mechamancy.
 

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