d20 Modern vs. Grim Tales: which is better?

Both D20M and GT are good toolkits. GT has a kind of simple-but-elegant design in taking D20M's rules and making them a toolkit for both modern and fantasy genres. Really made me think "geez, it's about time SOMEBODY did ths!"

But for a modern-setting game I think D20M has more info that you'll be able to use.

I also gotta say, I actually like the idea of advanced classes, rather than stripping everything down to a talent tree. Strip things down too much and it blandises character advancement. And the way GT hands out a crapload of a la carte core skills leads to cookie-cutting in a system where some skills are unabashedly better choices than others. The ability to buy a "power" skill like Tumble, Spot, or Diplomacy on a 1-for-1 basis should be a role-defining perk IMO, as much receiving high skill points, hp, or BAB, rather than something everybody can put max ranks in.
 

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ragboy said:
Heap: Why does starting with a Craft skill seem so odd? Even if it's Craft (Tiddlywinks), every adult can make *something*.

Yeah, I am quite skilled at Craft: Mess tho I consider it more like giving into entropy. :D

While both are quite good, it just seems like GT is more of a favored child than d20M and it shows. However GT wouldn't exist if not for Modern. By the same token, if you didn't like Modern's classes for example, you'll probably loathe GT's version.
 

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