Vigilance
Explorer
jonrog1 said:I snagged Monte Cook's WoD today, actually, and plowed through it. As described above, I rather like the "focus" aspect, serving as de facto classes, while the RACES are what we usually consider classes, with distinct "talent" trees -- and no multiclassing. It's very specialized to WoD, but expect that to be close to the racial variation in 4e I'd imagine.
I was wondering about yoru design style, Vigilance. Ar eyou just posting the stuff you want to get some feedback on, or are these actually the setions you're startign with and will fill in as you go?
Well, I'm certainly looking for feedback, or else I wouldn't post anything.
But basically, I'm posting things as I work on them, seeing how folks react to the direction. There has definitely been an influence back and forth between this thread, and the comments on my blog, and the design process.
Allowing characters to specialize in one aspect of a skill, by gaining a +3 on one skill use while taking a -3 on the other uses, is probably the biggest compromise I've made as a direct result of this thread.
And that's also an example of why sometimes I might not go with feedback as well. The people who felt strongly about 40+ relatively narrow skills didn't think my compromise, 22 broad skills, with the ability to specialize in specific skill aspects, went far enough.
So even though I compromised, they're likely still not happy and might not buy the book.
In the end, I just have to hope that my reputation for doing good Modern products, and the good outweighing the bad that folks see in this thread, will convince more people to give the book a shot than would have other wise.
But if you're asking, are you seeing how I work through this thread, then I suppose the answer would be yes.
I started with an outline that basically read:
Introduction
Characters
-Backgrounds
-Occupations
-Hobbies
-Allegiances
-Reputation
-Wealth
-Action Points
-Character Classes
--PC Archetypes
---Muscle
---Speed
---Tank
---Brains
---Empath
---Star
-Ordinaries
-Skills
-Feats
-Putting it all together: Character Creation
Combat
And I've slowly been filling that in. Currently Backgrounds, Occupations, Hobbies, Allegiances, Reputation, Skills and Feats are done.
So I started with the outline and work from there, filling in things in what feels like a natural progression.
It's hard to describe what feels natural, but basically I started with skills, because I needed to know what the final skill list would look like for Backgrounds, Occupations, Hobbies and classes.
Then I needed to see a relatively complete feat list for Occupations, because they grant improved feats, so I went there next, and so on.
Whew, I just keep talking don't I?
Probably way more info than you wanted.

Chuck