You present a very interesting question. Should Future20 be a supplement to Modern20 like the Eberron Campaign Setting is an expansion to Dungeons & Dragons?Vigilance said:Another part of the temptation is, as a designer, I want to show that these rules can do ANYTHING.
But that doesn't necessarily mean it's the right call...
Mokona said:You present a very interesting question. Should Future20 be a supplement to Modern20 like the Eberron Campaign Setting is an expansion to Dungeons & Dragons?
Or,
Is future, science fiction roleplay gaming better served by its own rules? In this case Future v.2.0 would be its own core rules related to Modern20 in the same fashion that D20 Modern is related to Dungeons & Dragons.
Material can be ported between D20 Modern and D&D but they're not perfectly balanced for that situation. This enables each (fantasy vs. modern) to do their home setting best and perhaps work for each other's setting for enterprising Dungeon Masters. D20 Future and D20 Modern use the same base so they claim to be perfectly compatible but perhaps it is a fiction that one system can perfectly span both ends of the "Modern-Far Future" spectrum.
Technically we have three systems right now: fantasy D&D, present day Modern20 (or D20 Modern), and science fiction Star Wars Saga Edition.
This question would make a good poll topic.
You're in luck! Check out the Hit Location and Injury rules on pp. 81-82...just as fast as True20's damage save mechanic, but far less abstract.jezter6 said:I was really hoping for a quality damage save mechanic...
With Modern20, it's not "instead of," it's "in addition to." Best of both worlds!jezter6 said:...instead of hit points.
jezter6 said:I picked this up today while at work. Only gave it a side glance, but from all the other adaptations of adding some of True20ism into Modern20, I was really hoping for a quality damage save mechanic instead of hit points. I'm kinda bummed about that, but hopefully more reading will pick me back up later tonight.
Let the house ruling begin!!!
elrics said:You're in luck! Check out the Hit Location and Injury rules on pp. 81-82...just as fast as True20's damage save mechanic, but far less abstract.
With Modern20, it's not "instead of," it's "in addition to." Best of both worlds!
jezter6 said:We'll have to see I guess. I'm not sure a hit location table is just as fast, but I do need to give it a much more thorough readthrough.