Aussiegamer said:He said will save not low wisdom.
takyris said:The key is to pick your metaphors. The Will save can always be useful in a game that makes it useful.
If you're in a no-magic game, I could see Will saves for:
- Someone who has failed aa level check against an Intimidate and is being coerced to do something he doesn't want to do (breaking the "PCs can't be intimidated" rule because this is a world without Charm spells, so yes, they can be manipulated nonmagically).
- Someone who has failed a Sense Motive check and is going to do something that the player knows is stupid (like being Bluffed into attacking the bad guy on his home turf).
- Someone who is being bombarded by something in an attempt to break his will (ie, loud music during a hostage scenario, graphic murder-victim photos to shake a suspect into admitting his guilt).
- Someone under the effect of mind-altering drugs (including someone who is just drunk) trying to control themselves, either to answer questions coherently or to not take a swing at their friends or whatever.
Now there's a save I'm always happy to fail.Prest0 said:To resist the seduction attempt from an NPC.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.