I was wondering if D20 modern is worth picking up for modern/ sci fi settings? I have been gaming for 20 years, I like the DnD 3rd edtion rules.
Scud-O said:first: d20 Modern is fantastic.
Scud-O said:second: to Synicism, just what genres is d20 Modern incapable of mimicking? i am not asking to be confrontational (ok, maybe a little) but i am really stumped as to what kind of "modern" game you would be unable to run with these core rules.
Scud-O said:third: Bagpuss, yes, there are systems that are specific to certain genres (Shadowrun, Cyberpunk, the Buffy RPG). They are DIFFERENT systems. So, if the original question is "I want to run a cyberpunk campaign, which system should i use?" then the answer may well be SHADOWRUN (although, i don't ever want to roll that many six-siders again). But when the question is, and i QUOTE:
(see below this doesn't seem to like quotes within quotes.)
...then the answer is, "Yes it is." if you like the DnD core rules and you want to do modern/sci-fi, then pick up d20 Modern. (although, if you want to run sci-fi, albeit VERY SPECIFIC SETTING-BASED sci-fi, use STAR WARS)
I was wondering if D20 modern is worth picking up for modern/ sci fi settings?
Synicism said:I hate to say it, but no, I don't think so. If d20-Modern was going to actually do anything new or innovative, I might have picked it up.
However, it hasn't.
First of all, calling it a "modern-day" RPG is somewhat of a misnomer. That implies that the system is a multigenre system that supports a variety of modern-age gaming styles. It tried. A lot of people have said it was really generic, which was, IMO the way to go. The PH was supposed to be a generic fantasy book. This is sort of a generic modern-era book.
In reality, it's D&D 2000. Except for the allegiance system (a better version of alignments) and the wealth system (neat idea, but REALLY easy to cheese), all d20-Modern does is present the core D&D3E rules with different races and classes.
Yippee. It's the same D&D game, with guns. If you are planning to run a standard D&D-style game where cars and planes substitute for horses and flying carpets, and where assault rifles substitute for longbows, then d20-Modern might be worth it. But if your idea of a modern-age game doesn't involve gnoll pimps and mind flayer preachers (an admittedly scary concept), then you can live without it.
Just about anything you might need, short of the campaign ideas, is available in the SRD. And if you have the original core rulebooks, you already have the system between them and the SRD.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.