[d20 Modern]X-Files + James Ellroy = ?


log in or register to remove this ad


I'll let Wild Talent give you one of those powers, but I'd rather you make a character with basic classes only.

If the police characters want, they can have a Marksman feat that gives them +2 to hit with either a pistol, rifle, or shotgun (this represents the actual commendation for accurate shooting given by a department; characters with an Army background can have it too).
 

Oh just so you know.. I was thinking back, and I'll make some small changes to his skills. I realized that, as he stands, he'd really suck at, you know.. Investigating. :) I'll also consider that feat you mentioned, and select those 2 extra languages.
 

Barak said:
Oh just so you know.. I was thinking back, and I'll make some small changes to his skills. I realized that, as he stands, he'd really suck at, you know.. Investigating. :) I'll also consider that feat you mentioned, and select those 2 extra languages.

My character, when I get to finish it :o , will have good inInvestigative and information gatherin skills but almost no street skills.

Committed Hero is the Marksman feat for a single weapon- like Weapon Specialisation, or for all pistols, shotguns or rifles.
 


Thomas Heywood

Fast 1/Smart 1/Dedicated 1

Hit Dice: 9+1d6+1d8 (18 hp) [18 current]
MDT: 12
Initiative: +2
Speed: 30 ft.
Defense: 16 (+4 Class, +2 Dex), flat 14, touch 16
Base Attack/Grapple: +0/+0
Attack:
Full Attack:
Action Points: 6
Space/Reach: 5 ft./5 ft.
Saves: Fort +2, Ref +3, Will +5
Abilities: Str 11, Dex 14, Con 12, Int 16, Wis 13, Cha 12
Occupation: Investigative (Investigate, Knowledge (streetwise), Personal Firearms Proficiency)
Reputation: +5
Skills: Balance +3(1), Drive +4(2), Electronic Use +7(4), Hide +4(2), Investigate +12(5), Knowledge (behavioral science) +11(5), Knowledge (civics) +10(5), Knowledge (current events) +7(4), Knowledge (history) +5(2), Knowledge (philosophy) +5(2), Knowledge (streetwise) +8(4), Knowledge (technology) +5(2), Listen +4(3), Move Silently +4(2), Read/Write Language (German, Latin, Spanish), Research +5(2), Search +7(4), Sense Motive +5(4), Speak Language (German, Latin, Spanish), Tumble +3(1)
Feats/Talents: Educated, Evasion, Iron Will, Personal Firearms Proficiency, Renown, Savant (Knowledge (behavioral science)), Skill Emphasis (Investigate)
Allegiances: Self, law, family

Thomas Heywood is troubled man. Growing up, his father, Matthew, pushed Thomas very hard to excel at sports and school. Despite being talented, Thomas could rarely live up to his father’s exacting standards, though. He was regularly yelled at and beaten. He knew that his father just wanted the best for him. Matthew had come up from nothing and made himself a successful middle-class police detective. Despite that, his father’s harsh treatment built up a well of resentment in him.

Matthew told his son that he would go to college and then he, too, would become a policeman. Thomas liked the idea of getting into law enforcement and admired his father’s highly decorated career, but hated the idea of being told what his career was going to be. He started entertaining the idea of joining the FBI. While in college, Matthew died of cancer. Thomas was heartbroken and glad and glad at the same time over this. He has yet to come to terms with his father. He still hears his father’s voice in his head chastising him when he makes a mistake or when he doesn’t do as well as he could. He also finds himself talking to his father when he is alone.

Thomas excelled at his studies and made a name for himself as a bright scholar of criminology while at school. Still determined to get into the FBI rather than local law enforcement, Thomas did something drastic. The FBI was on the trail of a serial killer that had eluded them for sometime. The trail was cold and they were desperate. Thomas befriended one of the agents on the case while still in school. Since he had expressed an interest in the FBI, he managed to get the agent to let him take a look at the case files. Thomas used the information he read in the file to set up and frame another man for the crime. He then “caught the killer.” The man had several prior convictions and despite the fact that there were some holes in the case, there was enormous pressure to close it and they were overlooked. Thomas became a huge hero and his shot at getting a job at the FBI was assured.

Thomas wonders when lying in bed at night how far he would go to prove himself to the ghost of his father. Framing the innocent man is not the only deception he has wrought, only the worst, so far. It haunts him and he rarely sleeps well. He tends to drink heavily when not on duty to try and drown out his feelings.

Thomas has a mother, Mary, and a sister, Jane, that he keeps semi-regular contact with. He has also been dating a girl, Vivian, off and on lately.

Thomas is 26, 6’ tall and 190 lbs. He has short brown hair and brown eyes. He is decent looking and is meticulous about his appearance.
 
Last edited:

I'll stick with Archaic weapons then. Seems easier and that shows her education and the fact that as a child, Adriana traveled extensively throughout the world with her father on business trips and learned alot of weird tricks. Her many languages also reflects this.

I figure one of the reasons why the FBI is interested in recruiting her is the fact that she is a linguistic expert and has some fairly good investigative skills and isn't bad in a scrap.
Her next feat probably will be wild talent with far hand as the gift.
 
Last edited:

Ok here is the character buildup i'll add background tomorrow.

Nameless Agent
Medium-size Male Human
Smart Hero2 Fast Hero1
Reputation: 1
Starting Occupation: Investigative (Personal Firearms Proficiency, Gather Information, Research)

Action Points: 17
Hit Points: 20; MDT 14; Hit Dice: (2d6)+(1d8)+6
Saves: Fortitude: +2, Reflex: +4, Will: +4

Face / Reach: 5 ft. by 5 ft. / 5 ft.
Initiative: +3
Speed: Walk 30 ft.

Defense: 17 (Clas +4, Dex +3); flatfooted 14; touch 17

BAB: +1; Range +4 (Dex +3); Melee +1; Graple +1
Attacks: Pistol +4 ... ; Pistol Whip +1 Damage 1d4.

STR 10 (+0), DEX 16 (+3), CON 14 (+2), INT 14 (+2), WIS 14 (+2), CHA 10 (+0)

Skills [Ranks]: Electronics Use 7 [5]; Demolitions 4 [2]; Disable Device 9 [5]; Drive 6 [1]; Gather Information 5 [5]; Hide 8 [5]; Investigate 7 [5]; Knowledge (Current Events) 6 [4]; Knowledge (History) 4 [2]; Knowledge (Physical Sciences) 9 [5]; Knowledge (Technology) 9 [5]; Navigate 4 [2]; Pilot 6 [1]; Repair 7 [5]; Research 8 [5]; Search 7[5];

Special Qualities & Talents: Evasion, , Savant (Disable Device),

Feats: Dodge, Educated (Knowledge (Technology), Knowledge (Physical Sciences)), Far Shot, Personal Firearms Proficiency, Simple Weapons Proficiency, Vehicle Expert

Possessions:
 
Last edited:

Okay, I added my character's background in the post above.

I think I would like to see the campaign set in LA, though anything is fine, really. As for what I would like to see, I'm pretty open. The only thing I would really like to see is that the campaign maintains a very personal focus despite all of the crazy/weird things we encounter. I think that makes for much more exciting gaming.
 

Remove ads

Top