A couple of preliminary points:
1. One will not find the *perfect* game system.
2. All that matter is that you are having fun. To get that point, it is all about choice, interest, need, style, taste and want.
3. Be nice in this discussion. I am testing your loyalty to a game, to a degree; but be nice. The mods can close it if they feel that *fun* of this thread has disappeared.
Over the weekend, I picked up HERO and BESM TriStat. My history with D20 goes back to when it came out, so I didn't need to read up on it. BESM was interesting, but I simply could not put the HERO book down! I read it through, reread some parts and thought about it a lot.
I am officially a convert to HERO. Here's why.
1. I really enjoy the "building blocks" mentality. The Pros of this is that it allows more choices, more flexibility and more versatility. I started to get tons of ideas of *how* to make the kind of character I've always wanted to play. The Cons of this is that it takes awhile to learn, one can spend a lot of time thinking and working on a character and finally, one can be overwhelmed about the number of options that are available. You know what? All of this was a bit of adventure, a quest and I didn't mind it all. It got my creativity up and running!
2. It is all in one book. I didn't read the book and immediately think: "I need these other books, I want to buy these adventures/modules/settings and I need to think who will want to play what..." I read the book and saw that the classless, lack of linear progression and limitless multigenre potential was refreshingly...*simple*. I didn't have the need to go out and buy a book on one aspect of the core book, just to get clarified/expanded/optional rules. This was awesome.
3. D20 is good, but the fact that most people think this way is because it was fueled by D&D and the Fantasy Genre. Ironically, Modern got me to thinking about flexibility and versatility. I wanted to make something different and on my own and to not use rules that left me with a cookie cutter setting. Can I make anything equal to or great than Greyhawk? Nope. It would be perfectly clear I was trying to copy rather than present an original idea. D20 is geared towards copying...not originality: IMHO. TriStat is damn good, but I found it too much about copying (Anime Movies) and difficult to conceive anything original outside of that very diverse/huge genre.
Anime and Fantasy are rooted in Folktales or Myth and there are only a few archetypes in which to use. HERO is rooted in Comics/SciFi and there archetypes waiting to be discovered...or made. I believe this because the "building block" nature allows infinite "end results". Though, those "end results" might have familiarities-at first glance, closer observation just might reveal the nuances and quirks of something that is indeed original.
Pete
1. One will not find the *perfect* game system.
2. All that matter is that you are having fun. To get that point, it is all about choice, interest, need, style, taste and want.
3. Be nice in this discussion. I am testing your loyalty to a game, to a degree; but be nice. The mods can close it if they feel that *fun* of this thread has disappeared.
Over the weekend, I picked up HERO and BESM TriStat. My history with D20 goes back to when it came out, so I didn't need to read up on it. BESM was interesting, but I simply could not put the HERO book down! I read it through, reread some parts and thought about it a lot.
I am officially a convert to HERO. Here's why.
1. I really enjoy the "building blocks" mentality. The Pros of this is that it allows more choices, more flexibility and more versatility. I started to get tons of ideas of *how* to make the kind of character I've always wanted to play. The Cons of this is that it takes awhile to learn, one can spend a lot of time thinking and working on a character and finally, one can be overwhelmed about the number of options that are available. You know what? All of this was a bit of adventure, a quest and I didn't mind it all. It got my creativity up and running!
2. It is all in one book. I didn't read the book and immediately think: "I need these other books, I want to buy these adventures/modules/settings and I need to think who will want to play what..." I read the book and saw that the classless, lack of linear progression and limitless multigenre potential was refreshingly...*simple*. I didn't have the need to go out and buy a book on one aspect of the core book, just to get clarified/expanded/optional rules. This was awesome.
3. D20 is good, but the fact that most people think this way is because it was fueled by D&D and the Fantasy Genre. Ironically, Modern got me to thinking about flexibility and versatility. I wanted to make something different and on my own and to not use rules that left me with a cookie cutter setting. Can I make anything equal to or great than Greyhawk? Nope. It would be perfectly clear I was trying to copy rather than present an original idea. D20 is geared towards copying...not originality: IMHO. TriStat is damn good, but I found it too much about copying (Anime Movies) and difficult to conceive anything original outside of that very diverse/huge genre.
Anime and Fantasy are rooted in Folktales or Myth and there are only a few archetypes in which to use. HERO is rooted in Comics/SciFi and there archetypes waiting to be discovered...or made. I believe this because the "building block" nature allows infinite "end results". Though, those "end results" might have familiarities-at first glance, closer observation just might reveal the nuances and quirks of something that is indeed original.
Pete
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