On another thread, Hellfyre asked for some information about the contents of the book. I'm happy to oblige. The pook is 96 pages, and you can see we've made the most of those pages.
Introduction
One: How Real is Your Past?
Approaches to History
Approaches to Campaigns
Gaming in the Past
Two: Rules Components
Starting Occupations
Skills
Feats
Equipment
Vehicle Movement and Combat
Explorer (Advanced Class)
Three: Age of Adventure
Campaign in Brief
The Role of the Heroes
Campaign Traits
Power Groups
Friends and Foes
Musketeer (Prestige Class)
Shaman (Advanced Class)
Sorcerer (Advanced Class)
Pieces of Eight, Adventure
The Diamond Necklace Affair, Adventure
Fire Burn and Cauldron Bubble, Adventure
Four: Shadow Stalkers
Campaign in Brief
The Role of the Heroes
Campaign Traits
Friends and Foes
Frontier Marshal (Prestige Class)
Mesmerist (Advanced Class)
Spiritualist (Advanced Class)
Desert Tomb, Adventure
Dead Men's Hands, Adventure
Five: Pulp Heroes
Campaign in Brief
The Role of the Heroes
Campaign Traits
Friends and Foes
Flying Ace (Prestige Class)
Gangster (Advanced Class)
Scientist (Advanced Class)
A New Drug, Adventure
Fountain of Youth, Adventure
Appendix: New FX
Gwendolyn F.M. Kestrel