d20 Past contents posted...

Yuan-Ti said:
I can't get into the Wizards message boards for some reason... Can someone post the TOC here?
I know there's a joke about the producers of the World's Most Popular Roleplaying Game running the World's Most Dysfunctional Internet Bulletin Board in here somewhere, but for the life of me I can't find it...

I'll post it as soon as the WMDIBB is functioning again.
 

log in or register to remove this ad

d20 Past TOC -
WotC_Gwendolyn said:
On another thread, Hellfyre asked for some information about the contents of the book. I'm happy to oblige. The pook is 96 pages, and you can see we've made the most of those pages.

Introduction
One: How Real is Your Past?
Approaches to History​
Approaches to Campaigns​
Gaming in the Past​
Two: Rules Components
Starting Occupations​
Skills​
Feats​
Equipment​
Vehicle Movement and Combat​
Explorer (Advanced Class)​
Three: Age of Adventure
Campaign in Brief​
The Role of the Heroes​
Campaign Traits​
Power Groups​
Friends and Foes​
Musketeer (Prestige Class)​
Shaman (Advanced Class)​
Sorcerer (Advanced Class)​
Pieces of Eight, Adventure​
The Diamond Necklace Affair, Adventure​
Fire Burn and Cauldron Bubble, Adventure​
Four: Shadow Stalkers
Campaign in Brief​
The Role of the Heroes​
Campaign Traits​
Friends and Foes​
Frontier Marshal (Prestige Class)​
Mesmerist (Advanced Class)​
Spiritualist (Advanced Class)​
Desert Tomb, Adventure​
Dead Men's Hands, Adventure​
Five: Pulp Heroes
Campaign in Brief​
The Role of the Heroes​
Campaign Traits​
Friends and Foes​
Flying Ace (Prestige Class)​
Gangster (Advanced Class)​
Scientist (Advanced Class)​
A New Drug, Adventure​
Fountain of Youth, Adventure​
Appendix: New FX

Gwendolyn F.M. Kestrel
 

The Shaman said:
The table of contents for d20 Past was posted on the WotC Modern boards this morning: linkage.

Thanks for letting us know about this, man. I know you aren't looking forward to this as much anymore, but I do appreciate the scoop. :)
 



Hopefully the first two chapters will be strong and provide enough basic tools to allow GMs to develop their own campaigns in whatever era they wish.

Better yet, hopefully portions of d20 Past will eventually be added to the Modern SRD and allow third party publishers to pick up where WotC left off in the featured campaign eras, or to create supplements for campaigns in other eras not as thoroughly covered.
 


jaerdaph said:
I know you aren't looking forward to this as much anymore, but I do appreciate the scoop. :)
It is a disappointment, no doubt about it, but not entirely unexpected. It's part of a trend in WotC's design decisions that's probably best left for another thread.
jaerdaph said:
Hopefully the first two chapters will be strong and provide enough basic tools to allow GMs to develop their own campaigns in whatever era they wish.

Better yet, hopefully portions of d20 Past will eventually be added to the Modern SRD and allow third party publishers to pick up where WotC left off in the featured campaign eras, or to create supplements for campaigns in other eras not as thoroughly covered.
Given the paucity of advanced classes appropriate to cover 500 years of human history, I'll be looking for extensive notes on adding skills and feats to the existing AdCs to make them more period-friendly as well as new talents to do the same for the base classes.

Without that there won't be any reason for me to buy the book that I've been waiting to see written for more than two years - there's certainly nothing in the mini-modules that I need for my games.

Any idea what the usual time-lag is for material to make it into the SRDs? I seem to recall the Future stuff was in pretty quickly.
 

Hmmm. So it looks like the campaign models are:

The Age of Adventure, for swashbuckling (1700s, I guess). Pirates and Mustketeers

Shadow Stalkers, which looks like Victorian/Wild West era Horror (1860s-1880s)

Pulp Heroes, for well, Pulp (1920s-1930s).

Hmmmm. I guess that does cover the most popular eras. Though like Chuck, I'm surprised they missed WW2 (though that really needs a big book of it's own)
 

That's it?

The canvas of human history laid before them and they come up with three measly campaign models -- all of which have been done very well by others numerous times over. I'm disappointed.

When it was first announced, I thought d20 Modern was going to be pretty awesome, but its execution left a lot to be desired, and the supplements they've produced for it since have been increasingly shoddy.

Given the potential this game had, they've really dropped the ball.

Carl
 

Remove ads

Top