d4 said:
i see your point about the perception of overlap, but i'd still like to see it. i much prefer the d20 Modern base classes and default magic level (i.e., rare and lower-powered) to D&D... so for me at least, it wouldn't be redundant at all. a d20 Modern-based medieval fantasy game would be very different from a typical D&D campaign.
Well, yeah. The amount of overlap is actually quite minimal, and the game balance issues of dropping the magic level in D&D to something approaching zero can really mess things up, but the perception is that D&D is for Middle Ages/Fantasy gaming and if d20 Modern moves into this area it might seem like its moving into D&D's "turf".
I could maybe see them doing something "dual-statted" for both D20 Modern and D&D, but even then I doubt Wizards would do something like that (it doesn't seem like something that would be hugely popular, though I'd buy a copy). Maybe some enterprising third party would be interested in doing a historical setting for d20 Modern?
drothgery said:
And if it stops with 1945, is there going to be d20 Recent Past for 1945-1995 (d20M core is probably good enough for 1995-2005)?
The catalog entry actually says it covers from 1450 to 1950, so you'd really just need from 1950-1995
Seriously, the d20 Modern core should easily cover the "Modern" era (post WWII to present) without difficulty. It just would take an enterprising someone to write up a campaign for "d20 50's Atomic Horrors" or something. Polyhedron had a 70's inspired "Cannonball Run"-style game, and while it isn't d20 Modern, Spycraft does 60's style James Bond pretty well and I could see it working just as well in d20 Modern.
I'm actually really looking forward to d20 Past quite a bit - James Wyatt is one of my favorite WotC writers and I'm liking the d20 Modern system quite a bit. My only hope is that the book is actually more than 96 pages (even 128 pages would be nice). I do like the 19.95 price point though
