uraniumdragon said:Yeah, well, their decision to use the D&D model versus the d20 Modern model is rather sad. The classes in the d20 Modern rule set allows for more flexibility than the D&D rule set. No such thing as clerics and mages in Star Trek, but there are a wide range of smart, strong or charismatic characters.
I'm reasonably certain that they're going to take the same approach as, say, d20 Aberrant and provide their own core and prestige classes, none of the D&D classes will be used. They'll probably refer to the PHB for the combat system, some skills and feats, stat generation, and the XP table, otherwise what you'll use will be in the Prime Directive rulebook. While it'll say the PHB is required (since that's a requirement of the d20 license), I'd be willing to bet it'll work fine with any d20ish core rulebook.
Besides, with Enterprise cancelled, it's a little late to be designing yet another Star Trek rule set. There are far too many variant rule sets to pick up or generic rule set to modify to fit your own Star Trek Universe. Where are they expecting to find a market?
From Star Fleet Battles players mostly, and to a lesser extent from players who liked the original (Kirk/Spock/etc.) series but don't like what's become of it; the Star Fleet universe is pretty clearly grounded in the original series era and diverges widely after that. Possibly also from completists in the various game systems they're licensing, which would explain why they'd want to do a d20 version even if GURPS and d6 are probably more appropriate.
Ranger Reg said:Hehehe. It would be interesting if it does have rules to integrate SFB with PD d20. I played it, it's not biggie. I have played complex wargames before. It separates the men from the boys.
I have GURPS Prime Directive. GPD has two options for starship combat; first is to use the SFB rules, for which they provide a section on character roles that allow a character's skills to affect the ship's performance (the engineer can give you more power, the communications officer can decrypt enemy codes, and so on). Also guidelines as to what kind of stats/skills a character needs to qualify as a legendary officer in SFB. Second is to use the starship combat rules in GURPS Space, with a chapter on conversions and genre-specific rules (like Tholian webs). I'd expect the former approach in a d20 book, I don't know about the latter.