d20 Prime Directive


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I have the original Prime Directive (signed no less!) and really enjoyed its treatment of the SFU. I ran a GURPS Star Trek game for many years (long before GPD came out) that used a weird hybrid of the ADB and Paramount universes. With this, I may just have to dust off my notes...
 

I don't know anything about the original Prime Directive game. However I am a Star Trek fan (though not Enterprise), so if and when the D20 incarnation sees the light of day, you can be guaranteed that I'll be getting a copy for myself. I don't know about the supplements, but I am going to have to have the one on Klingons.
 

Ranger REG said:
Sighs. I know. Even I am skeptical as well. We've yet to know who will design the d20 adaptation of PD.

Sorry, missed this one before. The linked thread at the ADB boards says the designer is Jonathon M. Thompson from a company called Battlefield Press, who appear to have some d20 Modern stuff to their credit. Over on RPGnet, one of the people involved with the product confirmed that d20 Modern would work fine as a core book, ADB just wants it to be d20 for branding purposes.

So far as adventures go, the GURPS versions of the PD rulebook and the Klingons book each have an adventure in them (as well as a bunch of adventure seeds in the setting info), but I'd be somewhat surprised if PD sold well enough to justify publishing any as standalone products. The only likely source is going to be the fan community, I imagine.
 

SWBaxter said:
Sorry, missed this one before. The linked thread at the ADB boards says the designer is Jonathon M. Thompson from a company called Battlefield Press, who appear to have some d20 Modern stuff to their credit.
Heard of him, but haven't seen his works up close and personal. Know of his printed work I should look out for?


SWBaxter said:
Over on RPGnet, one of the people involved with the product confirmed that d20 Modern would work fine as a core book, ADB just wants it to be d20 for branding purposes.
Like I said, I'm not surprised. Meh. White Wolf did that with the Trinity Universe books, even went so far to use some material from Modern System Reference Documents in the rulebooks.

Rarely do I find a d20 product that actually has a different requirement label on it other than mentioning Player's Handbook, most specifically (from the Usage Guide):

"Requires the use of a Roleplaying Game Core Book published by Wizards of the Coast, Inc."
 



Ranger REG said:
Heard of him, but haven't seen his works up close and personal. Know of his printed work I should look out for?

Depends on what you like. My credits are as follows Cityscape (d20) with B.L. Sisemore (which is long out of print), Luftwaffe 1946 RPG (Action! System) with Michael Scott, Eric Flint's 1632 RPG (Action! System), Open Core with Christopher Helton and I have contributed to the Sean K. Reynolds Project Hungry Little Monsters and Eden Studios Wayfarers Guide to Inns and Taverns. Also in the process of being written are Pulp Fantasy OGL and Fantastic World OGL, along with a rewrite of Cityscape.
 
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Well, Mr. J, since you've made yourself known, I'd like to pimp a few ideas based on my long experience GMing various incarnations of Trek :\ . Please forgive the slight (or not-so-slight) impudence ;) .

Classes: I'd suggest making (insert government name here) Fleet-Based characters quite broad, representing professions that are similar. Have a Operations Class (for Helmsman, Navigator, Comm. Officer, ect.), Science Class (Science Off., Medical Off., Engineering Off., ect.) and Security Class (Security Off., Intelligence Off., Military Off., ect.) makes sense; names used here to signify concept. In order to have a given occupation (like Helmsman, Navigator, Science Officer, ect.) you would have to meet a prerequisite not linked to class; this is how to explain were you get officers that can handle several different jobs as we've seen on ALL Trek shows. A Commanding Class for Ship Captains and F.O.s and Military Leaders as a Prestige Class. I know that the SFB Universe has a different approch to Trek than the usual Paramount way, but this is the general idea. I'd also be sure to include civilian classes; one of many things Decipher got right that other Trek incarnations were weak on.

New Skill: In order to capture that Trek flavor of different occupations having a unique skill, I'd suggest a new one: System Operations. S.O. (which should Int-based) would have sub-categories that must be chosen when the skill is purchased and can be purchase multiple times selecting a new one each time. Sub-Cats. would be like Sensors, Deflector Shields, Communications, Transporters, ect. Don't know if D20 Modern or Future have anything like this, if not I'd suggest using it to capture the feel that a Helmsmen is different than a Navigator or Comm. Off.

Thats about it. Can't wait to see what you come up with!
 

Frukathka said:
Well, I thought that just about every book that had the D20 System logo on it required that line?
As I seem to recall, you can fulfill this particular part of the d20 System License Agreement with one of three lines:

1) Requires the use of the Dungeons & Dragons Player's Handbook published by Wizards of the Coast, Inc.

2) Requires the use of of the d20 Modern Core Rulebook published by Wizards of the Coast, Inc.

3) Requires the use of a Roleplaying Game Core Book published by Wizards of the Coast, Inc.

I have seen books that mention either the PHB or d20M core books specifically, and ones that use the third option. One of these three lines must be present on the cover of any book that also uses the d20 System logo.
 

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