While that may be true now (having heard complaints from Dungeon readers when Dungeon & Polyhedron were married), the GM only represent an average 1-out-of-5 Player's Handbook owners (assuming I use a base typical gaming group consisting of 4 players and 1 GM).scourger said:It has been my experience that a significant majority of DMs/GMs use modules. I use them exclusively, and the last time I played an RPG that wasn't a module was almost 15 years ago to the best of my recollection. Somebody ran Rifts--a game for which there were no modules. Even that GM continued that game using an old Omega World series of adventures.
With all due respect to ADB, they shouldn't have that high a goal, especially when it comes to roleplayers. Even if they are willing, such a goal to get lifestyle players is a long-term plan. Even D&D in its heyday -- before the other RPGs started coming out -- took a long while to build its own fanbase.scourger said:Many of the books you mention are D&D books. I believe there is a big differrence between D&D & other d20 games, particularly those from 3rd party publishers. People will buy D&D books in much greater quantities than books for other d20 games. I have a gaming friend that bought many, many D&D books; but he will not buy books for any other d20 game. He and I are the only big consumers in our group. To use WotC's recently-revealed marketing strategy terms of Trial, Regular & Lifestyle: he and I fall somewhere between Regular & Lifestyle. We'll never be Lifestyle players because neither of us buy every product that is released by WotC for D&D--and even most other third party lines peter out (he gave up on Scarred Lands befiore it was canceled and has stopped buying Kalamar stuff, too). All of our other group members are Regular players since they have the basic rules (a PHB) and that's about it. On the other hand, I am a Lifestyle player of Judge Dredd d20. I buy everything I can for it. I do this because I like the core book and the modules. The sourcebooks are mostly just read & shelved, but I buy them because I'm captivated by the game and setting. I think this is where ADB wants to be with PD20. They want Lifestyle players. They want sales of as many books as they can print.
With all due respect, publishing adventure modules would be considered an attraction for trial and regular players.scourger said:Which is what they will not get with your purchases of just the Klingons & Romulans sourcebooks. Do you think anyone else in your group will buy those books? Any of the PD20 books? Don't get me wrong. I'm not saying it's bad for them to sell two books or for you to buy 2 books. Certainly, not every game can appeal to every gamer. But, I'm telling them that they will sell me many books if they publish modules. You're telling them that they will sell only 2 books to you no matter if they publish modules or not. The wiser marketing strategy is to publish modules. Of course, ADB may just want to saturate the market with the first four PD20 books and then get out of the d20 publishing business. I might convert adventures from other sources for PD20, but it's often easier to just play the other game if I'm going to have to use material from it. If they want to attract Lifestyle PD20 players, they need publish adventure modules.
No. ADB is NOT dumping GURPS.bolen said:So they are dumping GURPS for D20. Boy bet steve jackson is loving that
BPIJonathan said:It will require the PHB. Only the new feats and skills are described in the PD20 book.
And you have a problem with this thing you called <air quotes> "virtual OGL"?TerraDave said:And Ranger REG: you can make a game (like Sidewinder) that is practically stand alone, but leaves out the XP and advancement rules so you can put the D20 logo on the cover, that is what I meant by "virtual OGL".
JimAde said:My guess would be the latter. They'll need all new classes, races, equipment, etc. I assume pretty much the only thing missing will be the XP/Level chart and an explanation of how to award XP for an encounter.
Applying the effects of Experience to a Character does not include creating or modifying an experience point chart or defining a new class (including describing what benefits that class provides at each level).
JimAde said:My guess would be the latter. They'll need all new classes, races, equipment, etc. I assume pretty much the only thing missing will be the XP/Level chart and an explanation of how to award XP for an encounter.
RPGRealms said:This is a common misconception. You certainly can include an XP/Level chart. It says so in the d20 License Guide:

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.