scourger said:
It has been my experience that a significant majority of DMs/GMs use modules. I use them exclusively, and the last time I played an RPG that wasn't a module was almost 15 years ago to the best of my recollection. Somebody ran Rifts--a game for which there were no modules. Even that GM continued that game using an old Omega World series of adventures.
While that may be true now (having heard complaints from
Dungeon readers when
Dungeon &
Polyhedron were married), the GM only represent an average 1-out-of-5
Player's Handbook owners (assuming I use a base typical gaming group consisting of 4 players and 1 GM).
It's not profitable in the long run when you must consider making such a small print run.
HOWEVER, when introducing a new [version of a] game, a publisher must consider providing adventure modules during the first 3-6 months of the core game product release, so new[-bie] owners can get a headstart in learning and enjoying the game. Call it an aggressive marketing tactic. New game + scenarios are usually guaranteed to be played almost immediately.
scourger said:
Many of the books you mention are D&D books. I believe there is a big differrence between D&D & other d20 games, particularly those from 3rd party publishers. People will buy D&D books in much greater quantities than books for other d20 games. I have a gaming friend that bought many, many D&D books; but he will not buy books for any other d20 game. He and I are the only big consumers in our group. To use WotC's recently-revealed marketing strategy terms of Trial, Regular & Lifestyle: he and I fall somewhere between Regular & Lifestyle. We'll never be Lifestyle players because neither of us buy every product that is released by WotC for D&D--and even most other third party lines peter out (he gave up on Scarred Lands befiore it was canceled and has stopped buying Kalamar stuff, too). All of our other group members are Regular players since they have the basic rules (a PHB) and that's about it. On the other hand, I am a Lifestyle player of Judge Dredd d20. I buy everything I can for it. I do this because I like the core book and the modules. The sourcebooks are mostly just read & shelved, but I buy them because I'm captivated by the game and setting. I think this is where ADB wants to be with PD20. They want Lifestyle players. They want sales of as many books as they can print.
With all due respect to ADB, they shouldn't have that high a goal, especially when it comes to roleplayers. Even if they are willing, such a goal to get lifestyle players is a long-term plan. Even
D&D in its heyday -- before the other RPGs started coming out -- took a long while to build its own fanbase.
Stick with a short-term goal (get trial players in), and then advance upward.
scourger said:
Which is what they will not get with your purchases of just the Klingons & Romulans sourcebooks. Do you think anyone else in your group will buy those books? Any of the PD20 books? Don't get me wrong. I'm not saying it's bad for them to sell two books or for you to buy 2 books. Certainly, not every game can appeal to every gamer. But, I'm telling them that they will sell me many books if they publish modules. You're telling them that they will sell only 2 books to you no matter if they publish modules or not. The wiser marketing strategy is to publish modules. Of course, ADB may just want to saturate the market with the first four PD20 books and then get out of the d20 publishing business. I might convert adventures from other sources for PD20, but it's often easier to just play the other game if I'm going to have to use material from it. If they want to attract Lifestyle PD20 players, they need publish adventure modules.
With all due respect, publishing adventure modules would be considered an attraction for trial and regular players.
The 2 sourcebooks -- Klingon and Romulan -- are geared toward regular and lifestyle players. And lifestyle players, well ... they may occasionally like adventure modules but I think at this stage the GM would rather be creating campaign and they're going to need how-to books or an interactive community to share ideas.