Rodrigo Istalindir
Explorer
My only concern is that they keep some sort of parity between Jedi and non-Jedi for those that don't want to run an all-Jedi campaign. Mechanics I can wait and see and evaluate later.
But l do loves me the WP/VP system ever since I ran Dragonquest where it was Fatigue/Endurance. The advantage of the two 'hp' types is that you can have two seperate healing rates. I miss games where the party would actually beat a tactical retreat when they started taking 'real' damage because they knew taking too much would render them incredibly vulnerable and unfit to fight.
Fortunately for me, lethal/non-lethal with armor-as-DC works well enough when access to high-tech or magical healing is limited.
But l do loves me the WP/VP system ever since I ran Dragonquest where it was Fatigue/Endurance. The advantage of the two 'hp' types is that you can have two seperate healing rates. I miss games where the party would actually beat a tactical retreat when they started taking 'real' damage because they knew taking too much would render them incredibly vulnerable and unfit to fight.
Fortunately for me, lethal/non-lethal with armor-as-DC works well enough when access to high-tech or magical healing is limited.