danbuter
First Post
C. Baize said:As I voted "Some combination of above", here's my thought...
It should incorporate:
Modern
Grim and Gritty
and some Humor
I agree with this.
C. Baize said:As I voted "Some combination of above", here's my thought...
It should incorporate:
Modern
Grim and Gritty
and some Humor
Really? Because you described Freedom City to a tee, with the exception of your negative connotation.JPL said:I wasn't thinking of any product in particular, REG, and I don't mean to suggest that all created-for-the-RPG settings are equal. I haven't reviewed Freedom City in any detail.
Because it's New York, home of the Avengers, Fantasic Four, Spider-Man, etc.?JPL said:And frankly, Freedom City might be good, but Stan & Jack did it better.
If it's anything like Urban Arcana, it would just add props or element details (including NPCs notables) to "dress" up whatever city you choose, existing or completely homebrewed.JPL said:I can see, however, where a blank slate [or a relativley sparse created-for-the-RPG setting] might be to other people's liking. d20 Modern seems to be adopting more of a toolkit approach, though, and I don't know if a full setting book is necessary for that.
Ranger REG said:Really? Because you described Freedom City to a tee, with the exception of your negative connotation..
Ranger REG said:Because it's New York, home of the Avengers, Fantasic Four, Spider-Man, etc.? ..
Ranger REG said:If it's anything like Urban Arcana, it would just add props or element details (including NPCs notables) to "dress" up whatever city you choose, existing or completely homebrewed...
Ranger REG said:But if you're not using Earth as the premises of your setting, then maybe the book should suggest a campaign world in which everyone is super-powered.
JPL said:Because Stan and Jack [and Steve] did it right.
I grant that pastiche characters can keep the essense of the character without all the baggage they tend to accumulate...but I'm a big comic nerd, and I LIKE that baggage, and I find it a lot easier to throw people into Marvel NYC rather than educate them in the ways of a new setting.
Henry said:As a GM, you can't underestimate the power of stereotypes. "Spider-man" is a stereotype, as well as a character. When someone says "Spider-man" or if you get to play "Spider-man", then the hearer immediately knows how Spider-man acts, what his big problems in life are, his depth of character, etc. (unless they're unfamiliar with western culture). In the same way that 1 picture is worth a thousand words, gaming in a setting well-known to the player is a huge time-saver and mood-setter.
RangerWickett said:...the sample setting I used for some of the iconic characters was a weird neo-Enlightenment fantasy London.
Since then, I took this setting, and have in my own mind at least integrated it with the setting of Elements of Magic - Mythic Earth, so that fey England is a land of industrial revolution and superheroes. The setting originally was intended as "Men in Black" meet fantasy, but now the Men in Black are also keeping secret the existence of superheroes.
WizarDru said:Quite honestly, I think d20 Superheroes is going to it's clock cleaned.