WizarDru
Adventurer
This is all very helpful. Please the comments coming.
My main desire is to be able to spend the minimum effort to get a game going. I want to avoid the number-crunching of Champions, even though some of my players wouldn't mind...I would. I'm partial to d20 for the same reason that I was to GURPS. Less to learn, less to relearn, quicker to apply and quicker to adapt to existing material.
Some would argue that GURPS really only has two stats, btw.
I checked your review, Alan, and it certainly did give some good impressions for M&M. My impression is that FC2F would require more work on my part to get running, and quite honestly, that's exactly the opposite of what I want to do. I don't want to have to spend a large amount of time with system prep, what with my increasingly limited time to prepare and run a game. Is this an incorrect impression? I'm not terribly swayed by a relation to d20 Modern either way. None of my players have it, and I'm really not an expert on the differences between D&D and d20 modern, nor have I put any effort into it. M&M being more OGL is fine by me, as I expect some mechanics have to change: the nature of the genre requires it...or else you get a kludge like GURPS Supers, which I made work for years, but was never terribly happy with.
And I see "Deeds not Word" mentioned several times, but I've never heard of it. Is it a PDF product only? Where can I get more information on it, or a review?
My main desire is to be able to spend the minimum effort to get a game going. I want to avoid the number-crunching of Champions, even though some of my players wouldn't mind...I would. I'm partial to d20 for the same reason that I was to GURPS. Less to learn, less to relearn, quicker to apply and quicker to adapt to existing material.
Some would argue that GURPS really only has two stats, btw.

I checked your review, Alan, and it certainly did give some good impressions for M&M. My impression is that FC2F would require more work on my part to get running, and quite honestly, that's exactly the opposite of what I want to do. I don't want to have to spend a large amount of time with system prep, what with my increasingly limited time to prepare and run a game. Is this an incorrect impression? I'm not terribly swayed by a relation to d20 Modern either way. None of my players have it, and I'm really not an expert on the differences between D&D and d20 modern, nor have I put any effort into it. M&M being more OGL is fine by me, as I expect some mechanics have to change: the nature of the genre requires it...or else you get a kludge like GURPS Supers, which I made work for years, but was never terribly happy with.
And I see "Deeds not Word" mentioned several times, but I've never heard of it. Is it a PDF product only? Where can I get more information on it, or a review?
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