d20 Tabletop?

Henry said:
1. Reading the OGL carefully to avoid stepping on any legal toes
2. Designing the game
3. Avoiding the words "d20" or "D&D" in any way
4. Raising your own capital or finding a backer
:)

I'm sure you were being glib, but under the OGL can't refer to D&D, Dungeons & Dragons and d20 in the text. What you cannot do is use the "logos" on your product.
 

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Infernal Teddy said:
I'm looking, rather than wanting to write some - but if I can't find some, I might have to put some ogether for my groop...

What exactly is it you need that regular d20 rules alone aren't giving you?

Are you looking to model large scale battles? If so, you may want to take a look at the numerous d20 mass combat rules books that have been published. I haven't used any of them, but if you query these boards about such books, you're certain to get a wealth of specific suggestions and opinions.

Carl
 

Henry said:
Wasn't there a card game that used d20 stats? War Storm, War Lords, War-something-or-other? Past that, I'm not aware of any.


Warlord: Saga of the Storm is the CCG you are thinking.

It's still kicking around fairly popular.

Warlord is no quite d20 but you do roll a d20 add your attack bonus and compare the result to the targets AC. About as close as you can get for a CCG.
 

Any particular reason you are looking for d20?

Reaper's Warlord (tabletop mini game, not the CCG) is excellent, though not d20. It's not terribly difficult to pick up on the rules.
 

Basically, while I - and my players - like D&D Miniatures, the fact that you can't use Player Characters in the game makes it somewhat unsuitable for what we need. And "Mass combat systems" lack the "Miniatures game" appeal that we'd like to have.
 

The Minatures Handbook gives rules for converting PC's stats for the minis game.

Additionally, several of the Mass Combat systems, such as Cry Havoc, have a minatures game feel.
 

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