2WS-Steve
First Post
I've become a pretty big fan of the unification of system and hope it spreads. I collect and play a lot of different game systems but none of them offer the support that d20 does.
1) How many game systems give you naval rules let alone 3 options to choose from?
2) Mass combat rules?
3) Two sets of starship combat rules?
4) Hundreds of pre-designed monsters?
5) Over a hundred pre-designed NPCs?
6) Scores if not over a hundred pre-designed scenarios?
7) 4+ different magic systems?
8) A fairly developed set of Chase rules?
9) An ever-expanding variety of genres and campaign settings?
10) An expanding line of software preparation tools both porfessional and fan-designed?
11) And all this within less than two years of the game system's launch?
All of these features make my job of developing and running a campaign much easier. GURPS comes the closest of course but it's been out forever and is still notoriously thin on the scenarios front. Unification of system is what allows all this.
What I'd like to see and I think would benefit roleplaying in general is a collapse around perhaps three systems, d20, a more gritty system, and a more rules-light story-telling system.
Fragmentation of the market kills a publisher's ability to produce support products that sell half-way decent which means we don't see support products which makes it harder to be a gamemaster which means we have fewer gamemasters and we need GMs for the hobby to thrive.
1) How many game systems give you naval rules let alone 3 options to choose from?
2) Mass combat rules?
3) Two sets of starship combat rules?
4) Hundreds of pre-designed monsters?
5) Over a hundred pre-designed NPCs?
6) Scores if not over a hundred pre-designed scenarios?
7) 4+ different magic systems?
8) A fairly developed set of Chase rules?
9) An ever-expanding variety of genres and campaign settings?
10) An expanding line of software preparation tools both porfessional and fan-designed?
11) And all this within less than two years of the game system's launch?
All of these features make my job of developing and running a campaign much easier. GURPS comes the closest of course but it's been out forever and is still notoriously thin on the scenarios front. Unification of system is what allows all this.
What I'd like to see and I think would benefit roleplaying in general is a collapse around perhaps three systems, d20, a more gritty system, and a more rules-light story-telling system.
Fragmentation of the market kills a publisher's ability to produce support products that sell half-way decent which means we don't see support products which makes it harder to be a gamemaster which means we have fewer gamemasters and we need GMs for the hobby to thrive.